UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FOpenGLPixelShader Member List
This is the complete list of members for
FOpenGLPixelShader
, including all inherited members.
AddRef
() const
FRHIResource
inline
Bindings
FOpenGLShader
bUsesProgrammableBlending
FOpenGLShader
Compile
(GLenum TypeEnum)
FOpenGLShader
protected
ConditionalyCompile
()
FOpenGLPixelShader
Debug
FRHIShader
DebugSRVTypeValidationData
FRHIShader
DebugStrideValidationData
FRHIShader
DebugUAVTypeValidationData
FRHIShader
DebugUBSizeValidationData
FRHIShader
DisableLifetimeExtension
()
FRHIResource
inline
FOpenGLPixelShader
(TArrayView< const uint8 > Code, const FSHAHash &Hash)
FOpenGLPixelShader
FOpenGLShader
(TArrayView< const uint8 > Code, const FSHAHash &Hash, GLenum TypeEnum, FShaderResourceTable &SRT, FRHIShader *RHIShader)
FOpenGLShader
Frequency
FOpenGLPixelShader
static
FRHIGraphicsShader
(ERHIResourceType InResourceType, EShaderFrequency InFrequency)
FRHIGraphicsShader
inline
explicit
FRHIPixelShader
()
FRHIPixelShader
inline
FRHIResource
(ERHIResourceType InResourceType)
FRHIResource
FRHIShader
()=delete
FRHIShader
FRHIShader
(ERHIResourceType InResourceType, EShaderFrequency InFrequency)
FRHIShader
inline
GetFrequency
() const
FRHIShader
inline
GetHash
() const
FRHIShader
inline
GetOwnerName
() const
FRHIResource
inline
GetRefCount
() const
FRHIResource
inline
GetShaderName
() const
FRHIShader
inline
GetShaderResourceTable
() const
FRHIShaderData
inline
GetStaticSlots
() const
FRHIShaderData
inline
GetType
() const
FRHIResource
inline
GetUniformBufferName
(uint32 Index) const
FRHIShader
inline
HasNoDerivativeOps
() const
FRHIShader
inline
HasShaderBundleUsage
() const
FRHIShader
inline
HasShaderName
() const
FRHIShader
inline
IsValid
() const
FRHIResource
inline
Release
() const
FRHIResource
inline
Resource
FOpenGLShader
SerializeShaderResourceTable
(FArchive &Ar)
FRHIShaderData
inline
SetHash
(const FSHAHash &InHash)
FRHIShader
inline
SetNoDerivativeOps
(bool bValue)
FRHIShader
inline
SetOwnerName
(FName InOwnerName)
FRHIResource
inline
SetShaderBundleUsage
(bool bValue)
FRHIShader
inline
ShaderCodeKey
FOpenGLShader
ShaderName
FRHIShader
ShaderResourceTable
FRHIShaderData
protected
StaticSlots
FRHIShaderData
protected
UniformBufferNames
FRHIShader
UniformBuffersCopyInfo
FOpenGLShader
~FOpenGLShader
()
FOpenGLShader
inline
~FRHIResource
()
FRHIResource
protected
virtual
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