UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FOpenGLVertexShader Member List

This is the complete list of members for FOpenGLVertexShader, including all inherited members.

AddRef() constFRHIResourceinline
BindingsFOpenGLShader
bUsesProgrammableBlendingFOpenGLShader
Compile(GLenum TypeEnum)FOpenGLShaderprotected
ConditionalyCompile()FOpenGLVertexShader
DebugFRHIShader
DebugSRVTypeValidationDataFRHIShader
DebugStrideValidationDataFRHIShader
DebugUAVTypeValidationDataFRHIShader
DebugUBSizeValidationDataFRHIShader
DisableLifetimeExtension()FRHIResourceinline
FOpenGLShader(TArrayView< const uint8 > Code, const FSHAHash &Hash, GLenum TypeEnum, FShaderResourceTable &SRT, FRHIShader *RHIShader)FOpenGLShader
FOpenGLVertexShader(TArrayView< const uint8 > Code, const FSHAHash &Hash)FOpenGLVertexShader
FrequencyFOpenGLVertexShaderstatic
FRHIGraphicsShader(ERHIResourceType InResourceType, EShaderFrequency InFrequency)FRHIGraphicsShaderinlineexplicit
FRHIResource(ERHIResourceType InResourceType)FRHIResource
FRHIShader()=deleteFRHIShader
FRHIShader(ERHIResourceType InResourceType, EShaderFrequency InFrequency)FRHIShaderinline
FRHIVertexShader()FRHIVertexShaderinline
GetFrequency() constFRHIShaderinline
GetHash() constFRHIShaderinline
GetOwnerName() constFRHIResourceinline
GetRefCount() constFRHIResourceinline
GetShaderName() constFRHIShaderinline
GetShaderResourceTable() constFRHIShaderDatainline
GetStaticSlots() constFRHIShaderDatainline
GetType() constFRHIResourceinline
GetUniformBufferName(uint32 Index) constFRHIShaderinline
HasNoDerivativeOps() constFRHIShaderinline
HasShaderBundleUsage() constFRHIShaderinline
HasShaderName() constFRHIShaderinline
IsValid() constFRHIResourceinline
Release() constFRHIResourceinline
ResourceFOpenGLShader
SerializeShaderResourceTable(FArchive &Ar)FRHIShaderDatainline
SetHash(const FSHAHash &InHash)FRHIShaderinline
SetNoDerivativeOps(bool bValue)FRHIShaderinline
SetOwnerName(FName InOwnerName)FRHIResourceinline
SetShaderBundleUsage(bool bValue)FRHIShaderinline
ShaderCodeKeyFOpenGLShader
ShaderNameFRHIShader
ShaderResourceTableFRHIShaderDataprotected
StaticSlotsFRHIShaderDataprotected
UniformBufferNamesFRHIShader
UniformBuffersCopyInfoFOpenGLShader
~FOpenGLShader()FOpenGLShaderinline
~FRHIResource()FRHIResourceprotectedvirtual