UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPacketHandlerComponentModuleInterface Class Reference

#include <PacketHandler.h>

+ Inheritance diagram for FPacketHandlerComponentModuleInterface:

Public Member Functions

virtual TSharedPtr< HandlerComponentCreateComponentInstance (FString &Options)
 
virtual PACKETHANDLER_API void StartupModule () override
 
virtual PACKETHANDLER_API void ShutdownModule () override
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Detailed Description

PacketHandler Module Interface

Member Function Documentation

◆ CreateComponentInstance()

virtual TSharedPtr< HandlerComponent > FPacketHandlerComponentModuleInterface::CreateComponentInstance ( FString &  Options)
inlinevirtual

◆ ShutdownModule()

void FPacketHandlerComponentModuleInterface::ShutdownModule ( )
overridevirtual

Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.

Reimplemented from IModuleInterface.

◆ StartupModule()

void FPacketHandlerComponentModuleInterface::StartupModule ( )
overridevirtual

The documentation for this class was generated from the following files: