UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPakFileSearchVisitor Class Reference
+ Inheritance diagram for FPakFileSearchVisitor:

Public Member Functions

 FPakFileSearchVisitor (TArray< FString > &InFoundFiles)
 
virtual bool Visit (const TCHAR *FilenameOrDirectory, bool bIsDirectory)
 
- Public Member Functions inherited from IPlatformFile::FDirectoryVisitor
 FDirectoryVisitor (EDirectoryVisitorFlags InDirectoryVisitorFlags=EDirectoryVisitorFlags::None)
 
virtual ~FDirectoryVisitor ()
 
virtual bool ShouldVisitLeafPathname (FStringView LeafPathname)
 
CORE_API bool CallShouldVisitAndVisit (const TCHAR *FilenameOrDirectory, bool bIsDirectory)
 
UE_FORCEINLINE_HINT bool IsThreadSafe () const
 

Additional Inherited Members

- Public Attributes inherited from IPlatformFile::FDirectoryVisitor
EDirectoryVisitorFlags DirectoryVisitorFlags
 

Constructor & Destructor Documentation

◆ FPakFileSearchVisitor()

FPakFileSearchVisitor::FPakFileSearchVisitor ( TArray< FString > &  InFoundFiles)
inline

Member Function Documentation

◆ Visit()

virtual bool FPakFileSearchVisitor::Visit ( const TCHAR FilenameOrDirectory,
bool  bIsDirectory 
)
inlinevirtual

Callback for a single file or a directory in a directory iteration.

Parameters
FilenameOrDirectoryIf bIsDirectory is true, this is a directory (with no trailing path delimiter), otherwise it is a file name.
bIsDirectorytrue if FilenameOrDirectory is a directory.
Returns
true if the iteration should continue.

Implements IPlatformFile::FDirectoryVisitor.


The documentation for this class was generated from the following file: