UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FParticleAttributesTexture Class Reference
+ Inheritance diagram for FParticleAttributesTexture:

Public Member Functions

FTextureRHIRef CreateAttributesTextureRHI (FRHICommandListBase &RHICmdList)
 
virtual void InitRHI (FRHICommandListBase &RHICmdList) override
 
virtual void ReleaseRHI () override
 
void ResizeRHI (FRHICommandListImmediate &RHICmdList, int32 SizeX, int32 SizeY)
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
virtual FString GetFriendlyName () const
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Public Attributes

const TCHARPaticleAttributeTextureName = TEXT("FParticleAttributesTexture")
 
FTextureRHIRef TextureRHI
 
FIntPoint RenderTargetSize = FIntPoint::ZeroValue
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 

Detailed Description

A texture holding per-particle attributes.

Member Function Documentation

◆ CreateAttributesTextureRHI()

FTextureRHIRef FParticleAttributesTexture::CreateAttributesTextureRHI ( FRHICommandListBase RHICmdList)
inline

◆ InitRHI()

virtual void FParticleAttributesTexture::InitRHI ( FRHICommandListBase RHICmdList)
inlineoverridevirtual

Initialize RHI resources used for particle simulation.

Reimplemented from FRenderResource.

◆ ReleaseRHI()

virtual void FParticleAttributesTexture::ReleaseRHI ( )
inlineoverridevirtual

Releases RHI resources used for particle simulation.

Reimplemented from FRenderResource.

◆ ResizeRHI()

void FParticleAttributesTexture::ResizeRHI ( FRHICommandListImmediate RHICmdList,
int32  SizeX,
int32  SizeY 
)
inline

Member Data Documentation

◆ PaticleAttributeTextureName

const TCHAR* FParticleAttributesTexture::PaticleAttributeTextureName = TEXT("FParticleAttributesTexture")

◆ RenderTargetSize

FIntPoint FParticleAttributesTexture::RenderTargetSize = FIntPoint::ZeroValue

◆ TextureRHI

FTextureRHIRef FParticleAttributesTexture::TextureRHI

Contains the attributes of all simulating particles.


The documentation for this class was generated from the following file: