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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FParticleAttributesTexture:Public Attributes | |
| const TCHAR * | PaticleAttributeTextureName = TEXT("FParticleAttributesTexture") |
| FTextureRHIRef | TextureRHI |
| FIntPoint | RenderTargetSize = FIntPoint::ZeroValue |
Public Attributes inherited from FRenderResource | |
| ERenderResourceState | ResourceState = ERenderResourceState::Default |
A texture holding per-particle attributes.
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inline |
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inlineoverridevirtual |
Initialize RHI resources used for particle simulation.
Reimplemented from FRenderResource.
Releases RHI resources used for particle simulation.
Reimplemented from FRenderResource.
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inline |
| const TCHAR* FParticleAttributesTexture::PaticleAttributeTextureName = TEXT("FParticleAttributesTexture") |
| FIntPoint FParticleAttributesTexture::RenderTargetSize = FIntPoint::ZeroValue |
| FTextureRHIRef FParticleAttributesTexture::TextureRHI |
Contains the attributes of all simulating particles.