UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FParticleBeamTrailVertexFactory Member List

This is the complete list of members for FParticleBeamTrailVertexFactory, including all inherited members.

AccessStreamComponent(const FVertexStreamComponent &Component, uint8 AttributeIndex)FVertexFactoryinlineprotected
AccessStreamComponent(const FVertexStreamComponent &Component, uint8 AttributeIndex, EVertexInputStreamType InputStreamType)FVertexFactoryprotected
AccessStreamComponent(const FVertexStreamComponent &Component, uint8 AttributeIndex, VertexStreamListType &InOutStreams)FVertexFactoryinlineprotectedstatic
AddPrimitiveIdStreamElement(EVertexInputStreamType InputStreamType, FVertexDeclarationElementList &Elements, uint8 AttributeIndex, uint8 AttributeIndex_Mobile)FVertexFactoryprotected
bNeedsDeclarationFVertexFactoryprotected
ChangeFeatureLevel(ERHIFeatureLevel::Type NewFeatureLevel)FRenderResourcestatic
CreateRHIBuffer(FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)FRenderResourceinlineprotected
EInitPhase enum nameFRenderResource
FParticleBeamTrailVertexFactory(EParticleVertexFactoryType InType, ERHIFeatureLevel::Type InFeatureLevel)FParticleBeamTrailVertexFactoryinline
FParticleBeamTrailVertexFactory(ERHIFeatureLevel::Type InFeatureLevel)FParticleBeamTrailVertexFactoryinline
FParticleVertexFactoryBase(ERHIFeatureLevel::Type InFeatureLevel)FParticleVertexFactoryBaseinlineexplicit
FParticleVertexFactoryBase(EParticleVertexFactoryType Type, ERHIFeatureLevel::Type InFeatureLevel)FParticleVertexFactoryBaseinlineexplicit
FRenderResource()FRenderResource
FRenderResource(ERHIFeatureLevel::Type InFeatureLevel)FRenderResource
FRenderResource(const FRenderResource &)FRenderResource
FRenderResource(FRenderResource &&)FRenderResource
FVertexFactory(ERHIFeatureLevel::Type InFeatureLevel)FVertexFactoryinline
FVertexStreamList typedefFVertexFactoryprotected
GetBeamTrailUniformBuffer()FParticleBeamTrailVertexFactoryinline
GetDeclaration()FVertexFactoryinline
GetDeclaration(EVertexInputStreamType InputStreamType) constFVertexFactoryinline
GetFeatureLevel() constFParticleVertexFactoryBaseinline
GetFirstIndex()FParticleBeamTrailVertexFactoryinline
GetFriendlyName() constFRenderResourceinlinevirtual
GetImmediateCommandList()FRenderResourceprotectedstatic
GetIndexBuffer()FParticleBeamTrailVertexFactoryinline
GetInitPhase() constFRenderResourceinline
GetListIndex() constFRenderResourceinline
GetOutTriangleCount()FParticleBeamTrailVertexFactoryinline
GetOwnerName() constFRenderResourceinline
GetParticleFactoryType() constFParticleVertexFactoryBaseinline
GetPrimitiveIdStreamIndex(const FStaticFeatureLevel InFeatureLevel, EVertexInputStreamType InputStreamType) constFVertexFactoryinline
GetPSOPrecacheVertexDeclaration(bool bUsesDynamicParameter)FParticleBeamTrailVertexFactorystatic
GetPSOPrecacheVertexFetchElements(EVertexInputStreamType VertexInputStreamType, FVertexDeclarationElementList &Elements)FParticleBeamTrailVertexFactorystatic
GetResourceName() constFRenderResourceinline
GetStreams(ERHIFeatureLevel::Type InFeatureLevel, EVertexInputStreamType VertexStreamType, FVertexInputStreamArray &OutVertexStreams) constFVertexFactory
GetTriangleSortingPositionSRV() constFVertexFactoryinlinevirtual
GetType() constFVertexFactoryinlinevirtual
HasValidFeatureLevel() constFRenderResourceinlineprotected
InitDeclaration(const FVertexDeclarationElementList &Elements, EVertexInputStreamType StreamType=EVertexInputStreamType::Default)FVertexFactoryprotected
InitPreRHIResources()FRenderResourcestatic
InitResource(FRHICommandListBase &RHICmdList)FRenderResourcevirtual
InitRHI(FRHICommandListBase &RHICmdList) overrideFParticleBeamTrailVertexFactoryvirtual
IsInitialized() constFRenderResourceinline
ModifyCompilationEnvironment(const FVertexFactoryShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)FParticleBeamTrailVertexFactorystatic
NeedsDeclaration() constFVertexFactoryinline
OffsetInstanceStreams(uint32 InstanceOffset, EVertexInputStreamType VertexStreamType, FVertexInputStreamArray &VertexStreams) constFVertexFactory
operator=(const FRenderResource &Other)FRenderResource
operator=(FRenderResource &&Other)FRenderResource
ReleaseResource()FRenderResourcevirtual
ReleaseRHI()FVertexFactoryvirtual
ReleaseRHIForAllResources()FRenderResourcestatic
RendersPrimitivesAsCameraFacingSprites() constFVertexFactoryinlinevirtual
ResourceStateFRenderResource
SetBeamTrailUniformBuffer(FParticleBeamTrailUniformBufferRef InSpriteUniformBuffer)FParticleBeamTrailVertexFactoryinline
SetDeclaration(FVertexDeclarationRHIRef &NewDeclaration)FVertexFactoryinline
SetDynamicParameterBuffer(const FVertexBuffer *InDynamicParameterBuffer, uint32 StreamOffset, uint32 Stride)FParticleBeamTrailVertexFactory
SetFeatureLevel(const FStaticFeatureLevel InFeatureLevel)FRenderResourceinlineprotected
SetInitPhase(EInitPhase InInitPhase)FRenderResourceinlineprotected
SetOwnerName(FName InOwnerName)FRenderResourceinline
SetParticleFactoryType(EParticleVertexFactoryType InType)FParticleVertexFactoryBaseinline
SetPrimitiveIdStreamIndex(const FStaticFeatureLevel InFeatureLevel, EVertexInputStreamType InputStreamType, int32 StreamIndex)FVertexFactoryinlineprotected
SetResourceName(FName InResourceName)FRenderResourceinline
SetScopeName(FName Name)FRenderResourcestatic
SetUsesDynamicParameter(bool bInUsesDynamicParameter)FParticleBeamTrailVertexFactoryinline
SetVertexBuffer(const FVertexBuffer *InBuffer, uint32 StreamOffset, uint32 Stride)FParticleBeamTrailVertexFactory
ShouldCompilePermutation(const FVertexFactoryShaderPermutationParameters &Parameters)FParticleBeamTrailVertexFactorystatic
StreamsFVertexFactoryprotected
SupportsGPUScene(const FStaticFeatureLevel InFeatureLevel) constFVertexFactoryinline
SupportsManualVertexFetch(const FStaticFeatureLevel InFeatureLevel) constFVertexFactoryinline
SupportsNullPixelShader() constFVertexFactoryinline
SupportsPositionAndNormalOnlyStream() constFVertexFactoryinlinevirtual
SupportsPositionOnlyStream() constFVertexFactoryinlinevirtual
SupportsTriangleSorting() constFVertexFactoryinline
UpdateRHI(FRHICommandListBase &RHICmdList)FRenderResource
ValidateCompiledResult(const FVertexFactoryType *Type, EShaderPlatform Platform, const FShaderParameterMap &ParameterMap, TArray< FString > &OutErrors)FVertexFactoryinlinestatic
~FRenderResource()FRenderResourcevirtual
~FVertexFactory()FVertexFactoryvirtual