UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FParticleBeamTrailVertexFactory Class Reference

#include <ParticleBeamTrailVertexFactory.h>

+ Inheritance diagram for FParticleBeamTrailVertexFactory:

Public Member Functions

 FParticleBeamTrailVertexFactory (EParticleVertexFactoryType InType, ERHIFeatureLevel::Type InFeatureLevel)
 
 FParticleBeamTrailVertexFactory (ERHIFeatureLevel::Type InFeatureLevel)
 
virtual ENGINE_API void InitRHI (FRHICommandListBase &RHICmdList) override
 
void SetBeamTrailUniformBuffer (FParticleBeamTrailUniformBufferRef InSpriteUniformBuffer)
 
FParticleBeamTrailUniformBufferRef GetBeamTrailUniformBuffer ()
 
ENGINE_API void SetVertexBuffer (const FVertexBuffer *InBuffer, uint32 StreamOffset, uint32 Stride)
 
ENGINE_API void SetDynamicParameterBuffer (const FVertexBuffer *InDynamicParameterBuffer, uint32 StreamOffset, uint32 Stride)
 
void SetUsesDynamicParameter (bool bInUsesDynamicParameter)
 
FIndexBuffer *& GetIndexBuffer ()
 
uint32GetFirstIndex ()
 
int32GetOutTriangleCount ()
 
- Public Member Functions inherited from FParticleVertexFactoryBase
 FParticleVertexFactoryBase (ERHIFeatureLevel::Type InFeatureLevel)
 
 FParticleVertexFactoryBase (EParticleVertexFactoryType Type, ERHIFeatureLevel::Type InFeatureLevel)
 
EParticleVertexFactoryType GetParticleFactoryType () const
 
void SetParticleFactoryType (EParticleVertexFactoryType InType)
 
ERHIFeatureLevel::Type GetFeatureLevel () const
 
- Public Member Functions inherited from FVertexFactory
 FVertexFactory (ERHIFeatureLevel::Type InFeatureLevel)
 
virtual RENDERCORE_API ~FVertexFactory ()
 
virtual FVertexFactoryTypeGetType () const
 
RENDERCORE_API void GetStreams (ERHIFeatureLevel::Type InFeatureLevel, EVertexInputStreamType VertexStreamType, FVertexInputStreamArray &OutVertexStreams) const
 
RENDERCORE_API void OffsetInstanceStreams (uint32 InstanceOffset, EVertexInputStreamType VertexStreamType, FVertexInputStreamArray &VertexStreams) const
 
virtual RENDERCORE_API void ReleaseRHI ()
 
FVertexDeclarationRHIRefGetDeclaration ()
 
void SetDeclaration (FVertexDeclarationRHIRef &NewDeclaration)
 
const FVertexDeclarationRHIRefGetDeclaration (EVertexInputStreamType InputStreamType) const
 
virtual bool SupportsPositionOnlyStream () const
 
virtual bool SupportsPositionAndNormalOnlyStream () const
 
bool SupportsNullPixelShader () const
 
bool SupportsTriangleSorting () const
 
virtual FShaderResourceViewRHIRef GetTriangleSortingPositionSRV () const
 
virtual bool RendersPrimitivesAsCameraFacingSprites () const
 
bool NeedsDeclaration () const
 
bool SupportsManualVertexFetch (const FStaticFeatureLevel InFeatureLevel) const
 
int32 GetPrimitiveIdStreamIndex (const FStaticFeatureLevel InFeatureLevel, EVertexInputStreamType InputStreamType) const
 
bool SupportsGPUScene (const FStaticFeatureLevel InFeatureLevel) const
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
virtual FString GetFriendlyName () const
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Static Public Member Functions

static ENGINE_API bool ShouldCompilePermutation (const FVertexFactoryShaderPermutationParameters &Parameters)
 
static ENGINE_API void ModifyCompilationEnvironment (const FVertexFactoryShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)
 
static ENGINE_API void GetPSOPrecacheVertexFetchElements (EVertexInputStreamType VertexInputStreamType, FVertexDeclarationElementList &Elements)
 
static ENGINE_API FRHIVertexDeclarationGetPSOPrecacheVertexDeclaration (bool bUsesDynamicParameter)
 
- Static Public Member Functions inherited from FParticleVertexFactoryBase
static void ModifyCompilationEnvironment (const FVertexFactoryShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)
 
- Static Public Member Functions inherited from FVertexFactory
static void ModifyCompilationEnvironment (const FVertexFactoryShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)
 
static void ValidateCompiledResult (const FVertexFactoryType *Type, EShaderPlatform Platform, const FShaderParameterMap &ParameterMap, TArray< FString > &OutErrors)
 
static void GetPSOPrecacheVertexFetchElements (EVertexInputStreamType VertexInputStreamType, FVertexDeclarationElementList &Elements)
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 
- Protected Types inherited from FVertexFactory
typedef TArray< FVertexStream, TInlineAllocator< 8 > > FVertexStreamList
 
- Protected Member Functions inherited from FVertexFactory
void SetPrimitiveIdStreamIndex (const FStaticFeatureLevel InFeatureLevel, EVertexInputStreamType InputStreamType, int32 StreamIndex)
 
RENDERCORE_API bool AddPrimitiveIdStreamElement (EVertexInputStreamType InputStreamType, FVertexDeclarationElementList &Elements, uint8 AttributeIndex, uint8 AttributeIndex_Mobile)
 
FVertexElement AccessStreamComponent (const FVertexStreamComponent &Component, uint8 AttributeIndex)
 
RENDERCORE_API FVertexElement AccessStreamComponent (const FVertexStreamComponent &Component, uint8 AttributeIndex, EVertexInputStreamType InputStreamType)
 
RENDERCORE_API void InitDeclaration (const FVertexDeclarationElementList &Elements, EVertexInputStreamType StreamType=EVertexInputStreamType::Default)
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FVertexFactory
template<typename VertexStreamListType >
static FVertexElement AccessStreamComponent (const FVertexStreamComponent &Component, uint8 AttributeIndex, VertexStreamListType &InOutStreams)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 
- Protected Attributes inherited from FVertexFactory
FVertexStreamList Streams
 
bool bNeedsDeclaration = true
 

Detailed Description

Beam/Trail particle vertex factory.

Constructor & Destructor Documentation

◆ FParticleBeamTrailVertexFactory() [1/2]

FParticleBeamTrailVertexFactory::FParticleBeamTrailVertexFactory ( EParticleVertexFactoryType  InType,
ERHIFeatureLevel::Type  InFeatureLevel 
)
inline

Default constructor.

◆ FParticleBeamTrailVertexFactory() [2/2]

FParticleBeamTrailVertexFactory::FParticleBeamTrailVertexFactory ( ERHIFeatureLevel::Type  InFeatureLevel)
inline

Member Function Documentation

◆ GetBeamTrailUniformBuffer()

FParticleBeamTrailUniformBufferRef FParticleBeamTrailVertexFactory::GetBeamTrailUniformBuffer ( )
inline

Retrieve the uniform buffer for this vertex factory.

◆ GetFirstIndex()

uint32 & FParticleBeamTrailVertexFactory::GetFirstIndex ( )
inline

◆ GetIndexBuffer()

FIndexBuffer *& FParticleBeamTrailVertexFactory::GetIndexBuffer ( )
inline

◆ GetOutTriangleCount()

int32 & FParticleBeamTrailVertexFactory::GetOutTriangleCount ( )
inline

◆ GetPSOPrecacheVertexDeclaration()

FRHIVertexDeclaration * FParticleBeamTrailVertexFactory::GetPSOPrecacheVertexDeclaration ( bool  bUsesDynamicParameter)
static

◆ GetPSOPrecacheVertexFetchElements()

void FParticleBeamTrailVertexFactory::GetPSOPrecacheVertexFetchElements ( EVertexInputStreamType  VertexInputStreamType,
FVertexDeclarationElementList Elements 
)
static

Get vertex elements used when during PSO precaching materials using this vertex factory type

◆ InitRHI()

void FParticleBeamTrailVertexFactory::InitRHI ( FRHICommandListBase RHICmdList)
overridevirtual

Initialize the Render Hardware Interface for this vertex factory

Reimplemented from FRenderResource.

◆ ModifyCompilationEnvironment()

void FParticleBeamTrailVertexFactory::ModifyCompilationEnvironment ( const FVertexFactoryShaderPermutationParameters Parameters,
FShaderCompilerEnvironment OutEnvironment 
)
static

Can be overridden by FVertexFactory subclasses to modify their compile environment just before compilation occurs.

◆ SetBeamTrailUniformBuffer()

void FParticleBeamTrailVertexFactory::SetBeamTrailUniformBuffer ( FParticleBeamTrailUniformBufferRef  InSpriteUniformBuffer)
inline

Set the uniform buffer for this vertex factory.

◆ SetDynamicParameterBuffer()

void FParticleBeamTrailVertexFactory::SetDynamicParameterBuffer ( const FVertexBuffer InDynamicParameterBuffer,
uint32  StreamOffset,
uint32  Stride 
)

Set the source vertex buffer that contains particle dynamic parameter data.

◆ SetUsesDynamicParameter()

void FParticleBeamTrailVertexFactory::SetUsesDynamicParameter ( bool  bInUsesDynamicParameter)
inline

◆ SetVertexBuffer()

void FParticleBeamTrailVertexFactory::SetVertexBuffer ( const FVertexBuffer InBuffer,
uint32  StreamOffset,
uint32  Stride 
)

Set the source vertex buffer.

◆ ShouldCompilePermutation()

bool FParticleBeamTrailVertexFactory::ShouldCompilePermutation ( const FVertexFactoryShaderPermutationParameters Parameters)
static

Should we cache the material's shadertype on this platform with this vertex factory?


The documentation for this class was generated from the following files: