#include <ParticleHelper.h>
◆ FParticleDynamicData()
| FParticleDynamicData::FParticleDynamicData |
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◆ ~FParticleDynamicData()
| FParticleDynamicData::~FParticleDynamicData |
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◆ ClearEmitterDataArray()
| void FParticleDynamicData::ClearEmitterDataArray |
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◆ GetMemoryFootprint()
| uint32 FParticleDynamicData::GetMemoryFootprint |
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◆ operator delete()
◆ operator new()
| void * FParticleDynamicData::operator new |
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size_t |
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Custom new/delete with recycling
◆ DynamicEmitterDataArray
◆ EmitterIndex
| uint32 FParticleDynamicData::EmitterIndex |
The Current Emmitter we are rendering
◆ SystemPositionForMacroUVs
| FVector FParticleDynamicData::SystemPositionForMacroUVs |
World space position that UVs generated with the ParticleMacroUV material node will be centered on.
◆ SystemRadiusForMacroUVs
| float FParticleDynamicData::SystemRadiusForMacroUVs |
World space radius that UVs generated with the ParticleMacroUV material node will tile based on.
The documentation for this class was generated from the following files: