UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FParticleResetContext Class Reference

#include <ParticleHelper.h>

Public Member Functions

ENGINE_API void AddTemplate (class UParticleSystem *Template)
 
ENGINE_API void AddTemplate (class UParticleModule *Module)
 
ENGINE_API void AddTemplate (class UParticleEmitter *Emitter)
 
ENGINE_API ~FParticleResetContext ()
 

Public Attributes

TArray< class UParticleSystem *, TInlineAllocator< 32 > > SystemsToReset
 

Detailed Description

Helper class to reset and recreate all PSCs with specific templates on their next tick.

Constructor & Destructor Documentation

◆ ~FParticleResetContext()

FParticleResetContext::~FParticleResetContext ( )

Member Function Documentation

◆ AddTemplate() [1/3]

void FParticleResetContext::AddTemplate ( class UParticleEmitter Emitter)

◆ AddTemplate() [2/3]

void FParticleResetContext::AddTemplate ( class UParticleModule Module)

◆ AddTemplate() [3/3]

void FParticleResetContext::AddTemplate ( class UParticleSystem Template)

Member Data Documentation

◆ SystemsToReset

TArray<class UParticleSystem*, TInlineAllocator<32> > FParticleResetContext::SystemsToReset

The documentation for this class was generated from the following files: