UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FParticleStateTextures Class Reference
+ Inheritance diagram for FParticleStateTextures:

Public Member Functions

FTextureRHIRef CreateStateTextureRHI (FRHICommandListBase &RHICmdList, const TCHAR *Name, EPixelFormat PixelFormat)
 
virtual void InitRHI (FRHICommandListBase &RHICmdList) override
 
virtual void ReleaseRHI () override
 
void ResizeRHI (FRHICommandListImmediate &RHICmdList, int32 SizeX, int32 SizeY)
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
virtual FString GetFriendlyName () const
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Static Public Member Functions

static EPixelFormat GetParticlePositionFormat ()
 
static EPixelFormat GetParticleVelocityFormat ()
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 

Public Attributes

const TCHARPaticlePositonTextureName = TEXT("FParticleStatePosition")
 
const TCHARPaticleVelocityTextureName = TEXT("FParticleStateVelocity")
 
FTextureRHIRef PositionTextureRHI
 
FTextureRHIRef VelocityTextureRHI
 
bool bTexturesCleared
 
int32 ParticleStateIndex = 0
 
FIntPoint RenderTargetSize
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 

Detailed Description

Texture resources holding per-particle state required for GPU simulation.

Member Function Documentation

◆ CreateStateTextureRHI()

FTextureRHIRef FParticleStateTextures::CreateStateTextureRHI ( FRHICommandListBase RHICmdList,
const TCHAR Name,
EPixelFormat  PixelFormat 
)
inline

◆ GetParticlePositionFormat()

static EPixelFormat FParticleStateTextures::GetParticlePositionFormat ( )
inlinestatic

◆ GetParticleVelocityFormat()

static EPixelFormat FParticleStateTextures::GetParticleVelocityFormat ( )
inlinestatic

◆ InitRHI()

virtual void FParticleStateTextures::InitRHI ( FRHICommandListBase RHICmdList)
inlineoverridevirtual

Initialize RHI resources used for particle simulation.

Reimplemented from FRenderResource.

◆ ReleaseRHI()

virtual void FParticleStateTextures::ReleaseRHI ( )
inlineoverridevirtual

Releases RHI resources used for particle simulation.

Reimplemented from FRenderResource.

◆ ResizeRHI()

void FParticleStateTextures::ResizeRHI ( FRHICommandListImmediate RHICmdList,
int32  SizeX,
int32  SizeY 
)
inline

ResizeRHI esources used for particle simulation.

Member Data Documentation

◆ bTexturesCleared

bool FParticleStateTextures::bTexturesCleared

◆ ParticleStateIndex

int32 FParticleStateTextures::ParticleStateIndex = 0

◆ PaticlePositonTextureName

const TCHAR* FParticleStateTextures::PaticlePositonTextureName = TEXT("FParticleStatePosition")

◆ PaticleVelocityTextureName

const TCHAR* FParticleStateTextures::PaticleVelocityTextureName = TEXT("FParticleStateVelocity")

◆ PositionTextureRHI

FTextureRHIRef FParticleStateTextures::PositionTextureRHI

Contains the positions of all simulating particles.

◆ RenderTargetSize

FIntPoint FParticleStateTextures::RenderTargetSize

◆ VelocityTextureRHI

FTextureRHIRef FParticleStateTextures::VelocityTextureRHI

Contains the velocity of all simulating particles.


The documentation for this class was generated from the following file: