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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PendingReports.h>
Public Member Functions | |
| FPendingReports () | |
| void | Add (const FString &Path) |
| void | Forget (const FString &ReportDirectoryName) |
| void | Clear () |
| void | Save () const |
| const TArray< FString > & | GetReportDirectories () const |
Manager for reports that weren't able to be sent on previous runs of the tool
| FPendingReports::FPendingReports | ( | ) |
Load the list of reports
| void FPendingReports::Add | ( | const FString & | Path | ) |
Add a pending report directory @Path Full path to the directory containing the report
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inline |
Clear out the list of reports
| void FPendingReports::Forget | ( | const FString & | ReportDirectoryName | ) |
Remove a pending report directory if present @ReportDirectoryName Leaf name of report directory to remove
| const TArray< FString > & FPendingReports::GetReportDirectories | ( | ) | const |
Access to report directories
| void FPendingReports::Save | ( | ) | const |
Save out the list of reports to the user's application settings folder