UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPendingReports Class Reference

#include <PendingReports.h>

Public Member Functions

 FPendingReports ()
 
void Add (const FString &Path)
 
void Forget (const FString &ReportDirectoryName)
 
void Clear ()
 
void Save () const
 
const TArray< FString > & GetReportDirectories () const
 

Detailed Description

Manager for reports that weren't able to be sent on previous runs of the tool

Constructor & Destructor Documentation

◆ FPendingReports()

FPendingReports::FPendingReports ( )

Load the list of reports

Member Function Documentation

◆ Add()

void FPendingReports::Add ( const FString &  Path)

Add a pending report directory @Path Full path to the directory containing the report

◆ Clear()

void FPendingReports::Clear ( )
inline

Clear out the list of reports

◆ Forget()

void FPendingReports::Forget ( const FString &  ReportDirectoryName)

Remove a pending report directory if present @ReportDirectoryName Leaf name of report directory to remove

◆ GetReportDirectories()

const TArray< FString > & FPendingReports::GetReportDirectories ( ) const

Access to report directories

Returns
Full paths to all pending report directories

◆ Save()

void FPendingReports::Save ( ) const

Save out the list of reports to the user's application settings folder


The documentation for this class was generated from the following files: