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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FPhysSubstepTask, including all inherited members.
| AddCustomPhysics_AssumesLocked(FBodyInstance *Body, const FCalculateCustomPhysics &CalculateCustomPhysics) | FPhysSubstepTask | |
| AddForce_AssumesLocked(FBodyInstance *Body, const FVector &Force, bool bAccelChange) | FPhysSubstepTask | |
| AddForceAtPosition_AssumesLocked(FBodyInstance *Body, const FVector &Force, const FVector &Position, bool bIsLocalForce) | FPhysSubstepTask | |
| AddRadialForceToBody_AssumesLocked(FBodyInstance *Body, const FVector &Origin, const float Radius, const float Strength, const uint8 Falloff, const bool bAccelChange) | FPhysSubstepTask | |
| AddTorque_AssumesLocked(FBodyInstance *Body, const FVector &Torque, bool bAccelChange) | FPhysSubstepTask | |
| ClearForces_AssumesLocked(FBodyInstance *Body) | FPhysSubstepTask | |
| ClearTorques_AssumesLocked(FBodyInstance *Body) | FPhysSubstepTask | |
| FSubstepCallbackGuard | FPhysSubstepTask | friend |
| GetKinematicTarget_AssumesLocked(const FBodyInstance *Body, FTransform &OutTM) const | FPhysSubstepTask | |
| RemoveBodyInstance_AssumesLocked(FBodyInstance *Body) | FPhysSubstepTask | |
| SetKinematicTarget_AssumesLocked(FBodyInstance *Body, const FTransform &TM) | FPhysSubstepTask | |
| SubstepSimulationEnd(ENamedThreads::Type CurrentThread, const FGraphEventRef &MyCompletionGraphEvent) | FPhysSubstepTask | |
| SubstepSimulationStart() | FPhysSubstepTask | |
| SwapBuffers() | FPhysSubstepTask | |
| UpdateTime(float UseDelta) | FPhysSubstepTask |