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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PhysSubstepTasks.h>
Friends | |
| struct | FSubstepCallbackGuard |
Holds information used for substepping a scene
| void FPhysSubstepTask::AddCustomPhysics_AssumesLocked | ( | FBodyInstance * | Body, |
| const FCalculateCustomPhysics & | CalculateCustomPhysics | ||
| ) |
| void FPhysSubstepTask::AddForce_AssumesLocked | ( | FBodyInstance * | Body, |
| const FVector & | Force, | ||
| bool | bAccelChange | ||
| ) |
| void FPhysSubstepTask::AddForceAtPosition_AssumesLocked | ( | FBodyInstance * | Body, |
| const FVector & | Force, | ||
| const FVector & | Position, | ||
| bool | bIsLocalForce | ||
| ) |
| void FPhysSubstepTask::AddRadialForceToBody_AssumesLocked | ( | FBodyInstance * | Body, |
| const FVector & | Origin, | ||
| const float | Radius, | ||
| const float | Strength, | ||
| const uint8 | Falloff, | ||
| const bool | bAccelChange | ||
| ) |
| void FPhysSubstepTask::AddTorque_AssumesLocked | ( | FBodyInstance * | Body, |
| const FVector & | Torque, | ||
| bool | bAccelChange | ||
| ) |
| void FPhysSubstepTask::ClearForces_AssumesLocked | ( | FBodyInstance * | Body | ) |
| void FPhysSubstepTask::ClearTorques_AssumesLocked | ( | FBodyInstance * | Body | ) |
| bool FPhysSubstepTask::GetKinematicTarget_AssumesLocked | ( | const FBodyInstance * | Body, |
| FTransform & | OutTM | ||
| ) | const |
| void FPhysSubstepTask::RemoveBodyInstance_AssumesLocked | ( | FBodyInstance * | Body | ) |
Removes a BodyInstance from doing substep work - should only be called when the FBodyInstance is getting destroyed
| void FPhysSubstepTask::SetKinematicTarget_AssumesLocked | ( | FBodyInstance * | Body, |
| const FTransform & | TM | ||
| ) |
| void FPhysSubstepTask::SubstepSimulationEnd | ( | ENamedThreads::Type | CurrentThread, |
| const FGraphEventRef & | MyCompletionGraphEvent | ||
| ) |
| void FPhysSubstepTask::SubstepSimulationStart | ( | ) |
| void FPhysSubstepTask::SwapBuffers | ( | ) |
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friend |