UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPhysicsReplication Member List

This is the complete list of members for FPhysicsReplication, including all inherited members.

ApplyRigidBodyState(float DeltaSeconds, FBodyInstance *BI, FReplicatedPhysicsTarget &PhysicsTarget, const FRigidBodyErrorCorrection &ErrorCorrection, const float PingSecondsOneWay, int32 LocalFrame, int32 NumPredictedFrames)FPhysicsReplicationprotectedvirtual
ApplyRigidBodyState(float DeltaSeconds, FBodyInstance *BI, FReplicatedPhysicsTarget &PhysicsTarget, const FRigidBodyErrorCorrection &ErrorCorrection, const float PingSecondsOneWay, bool *bDidHardSnap=nullptr)FPhysicsReplicationprotectedvirtual
FPhysicsReplication(FPhysScene *PhysScene)FPhysicsReplication
GetOwningWorld()FPhysicsReplicationprotected
GetOwningWorld() constFPhysicsReplicationprotected
OnSetReplicatedTarget(UPrimitiveComponent *Component, FName BoneName, const FRigidBodyState &ReplicatedTarget, int32 ServerFrame, FReplicatedPhysicsTarget &Target)FPhysicsReplicationinlineprotectedvirtual
OnTargetRestored(TWeakObjectPtr< UPrimitiveComponent > Component, const FReplicatedPhysicsTarget &Target)FPhysicsReplicationinlineprotectedvirtual
OnTick(float DeltaSeconds, TMap< TWeakObjectPtr< UPrimitiveComponent >, FReplicatedPhysicsTarget > &ComponentsToTargets)FPhysicsReplicationprotectedvirtual
RemoveReplicatedTarget(UPrimitiveComponent *Component) overrideFPhysicsReplicationvirtual
SetReplicatedTarget(UPrimitiveComponent *Component, FName BoneName, const FRigidBodyState &ReplicatedTarget, int32 ServerFrame) overrideFPhysicsReplicationvirtual
ShouldSkipPhysicsReplication()FPhysicsReplicationstatic
Tick(float DeltaSeconds) overrideFPhysicsReplicationvirtual
~FPhysicsReplication()FPhysicsReplicationvirtual
~IPhysicsReplication()IPhysicsReplicationinlinevirtual