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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FPhysicsReplication, including all inherited members.
| ApplyRigidBodyState(float DeltaSeconds, FBodyInstance *BI, FReplicatedPhysicsTarget &PhysicsTarget, const FRigidBodyErrorCorrection &ErrorCorrection, const float PingSecondsOneWay, int32 LocalFrame, int32 NumPredictedFrames) | FPhysicsReplication | protectedvirtual |
| ApplyRigidBodyState(float DeltaSeconds, FBodyInstance *BI, FReplicatedPhysicsTarget &PhysicsTarget, const FRigidBodyErrorCorrection &ErrorCorrection, const float PingSecondsOneWay, bool *bDidHardSnap=nullptr) | FPhysicsReplication | protectedvirtual |
| FPhysicsReplication(FPhysScene *PhysScene) | FPhysicsReplication | |
| GetOwningWorld() | FPhysicsReplication | protected |
| GetOwningWorld() const | FPhysicsReplication | protected |
| OnSetReplicatedTarget(UPrimitiveComponent *Component, FName BoneName, const FRigidBodyState &ReplicatedTarget, int32 ServerFrame, FReplicatedPhysicsTarget &Target) | FPhysicsReplication | inlineprotectedvirtual |
| OnTargetRestored(TWeakObjectPtr< UPrimitiveComponent > Component, const FReplicatedPhysicsTarget &Target) | FPhysicsReplication | inlineprotectedvirtual |
| OnTick(float DeltaSeconds, TMap< TWeakObjectPtr< UPrimitiveComponent >, FReplicatedPhysicsTarget > &ComponentsToTargets) | FPhysicsReplication | protectedvirtual |
| RemoveReplicatedTarget(UPrimitiveComponent *Component) override | FPhysicsReplication | virtual |
| SetReplicatedTarget(UPrimitiveComponent *Component, FName BoneName, const FRigidBodyState &ReplicatedTarget, int32 ServerFrame) override | FPhysicsReplication | virtual |
| ShouldSkipPhysicsReplication() | FPhysicsReplication | static |
| Tick(float DeltaSeconds) override | FPhysicsReplication | virtual |
| ~FPhysicsReplication() | FPhysicsReplication | virtual |
| ~IPhysicsReplication() | IPhysicsReplication | inlinevirtual |