UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IPhysicsReplication Class Referenceabstract

#include <PhysicsReplicationInterface.h>

+ Inheritance diagram for IPhysicsReplication:

Public Member Functions

virtual ~IPhysicsReplication ()
 
virtual void Tick (float DeltaSeconds)
 
virtual void SetReplicatedTarget (UPrimitiveComponent *Component, FName BoneName, const FRigidBodyState &ReplicatedTarget, int32 ServerFrame)=0
 
virtual void RemoveReplicatedTarget (UPrimitiveComponent *Component)=0
 

Constructor & Destructor Documentation

◆ ~IPhysicsReplication()

virtual IPhysicsReplication::~IPhysicsReplication ( )
inlinevirtual

Member Function Documentation

◆ RemoveReplicatedTarget()

virtual void IPhysicsReplication::RemoveReplicatedTarget ( UPrimitiveComponent *  Component)
pure virtual

Implemented in FPhysicsReplication.

◆ SetReplicatedTarget()

virtual void IPhysicsReplication::SetReplicatedTarget ( UPrimitiveComponent *  Component,
FName  BoneName,
const FRigidBodyState ReplicatedTarget,
int32  ServerFrame 
)
pure virtual

Implemented in FPhysicsReplication.

◆ Tick()

virtual void IPhysicsReplication::Tick ( float  DeltaSeconds)
inlinevirtual

Reimplemented in FPhysicsReplication.


The documentation for this class was generated from the following file: