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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PhysicsReplicationInterface.h>
Inheritance diagram for IPhysicsReplication:Public Member Functions | |
| virtual | ~IPhysicsReplication () |
| virtual void | Tick (float DeltaSeconds) |
| virtual void | SetReplicatedTarget (UPrimitiveComponent *Component, FName BoneName, const FRigidBodyState &ReplicatedTarget, int32 ServerFrame)=0 |
| virtual void | RemoveReplicatedTarget (UPrimitiveComponent *Component)=0 |
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inlinevirtual |
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pure virtual |
Implemented in FPhysicsReplication.
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pure virtual |
Implemented in FPhysicsReplication.
Reimplemented in FPhysicsReplication.