#include <PhysicsReplicationCache.h>
◆ FPhysicsReplicationCache()
| FPhysicsReplicationCache::FPhysicsReplicationCache |
( |
FPhysScene_Chaos * |
InPhysicsScene | ) |
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◆ ~FPhysicsReplicationCache()
| FPhysicsReplicationCache::~FPhysicsReplicationCache |
( |
| ) |
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virtual |
◆ GetStateFromReplicationCache()
| const FRigidBodyState * FPhysicsReplicationCache::GetStateFromReplicationCache |
( |
UPrimitiveComponent * |
RootComponent, |
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int32 & |
OutSolverFrame |
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) |
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◆ RegisterForReplicationCache()
| void FPhysicsReplicationCache::RegisterForReplicationCache |
( |
UPrimitiveComponent * |
RootComponent | ) |
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Register a component for physics replication state caching, the component will unregister automatically if cache is not accessed within time limit set by CVar: np2.ReplicationCache.LingerForNSeconds
◆ UnregisterForReplicationCache()
| void FPhysicsReplicationCache::UnregisterForReplicationCache |
( |
UPrimitiveComponent * |
RootComponent | ) |
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Unregister a component from physics replication state caching
The documentation for this class was generated from the following files: