![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <PopupMethodReply.h>
Inheritance diagram for FPopupMethodReply:Public Member Functions | |
| FPopupMethodReply & | SetShouldThrottle (EShouldThrottle InShouldThrottle) |
| EShouldThrottle | GetShouldThrottle () const |
| EPopupMethod | GetPopupMethod () const |
| bool | IsSet () const |
| FPopupMethodReply () | |
Public Member Functions inherited from TReplyBase< FPopupMethodReply > | |
| TReplyBase (bool bIsHandled) | |
Public Member Functions inherited from FReplyBase | |
| bool | IsEventHandled () const |
| const TSharedPtr< SWidget > | GetHandler () const |
Static Public Member Functions | |
| static FPopupMethodReply | Unhandled () |
| static FPopupMethodReply | UseMethod (EPopupMethod WithMethod) |
Additional Inherited Members | |
Protected Member Functions inherited from TReplyBase< FPopupMethodReply > | |
| FPopupMethodReply & | SetHandler (const TSharedRef< SWidget > &InHandler) |
| FPopupMethodReply & | Me () |
Protected Member Functions inherited from FReplyBase | |
| FReplyBase (bool InIsHandled) | |
Protected Attributes inherited from FReplyBase | |
| bool | bIsHandled |
| TSharedPtr< SWidget > | EventHandler |
Reply informs Slate how it should express the popup: by creating a new window or by reusing the existing window.
|
inline |
|
inline |
Which method to use for the popup: new window or reuse current window
|
inline |
Should we throttle the engine?
|
inline |
Alias for IsEventHandled for situations where this is used as optional
|
inline |
Specify whether we should throttle the engine ticking s.t. the UI is most responsive when this popup is up.
|
inlinestatic |
Create a reply that signals not having an opinion about the popup method
|
inlinestatic |
Create a reply that specifies how a popup should be handled.