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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FPortalProxiesModule:Public Member Functions | |
| virtual void | StartupModule () override |
| virtual void | ShutdownModule () override |
| virtual bool | SupportsDynamicReloading () override |
| virtual TSharedPtr< IPortalService > | GetService (const FString &ServiceName, const TSharedRef< FTypeContainer > &Dependencies) override |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
Implements the PortalProxies module.
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inlineoverridevirtual |
Get a service instance of the specified type.
| ServiceName | The name of the service type to get. |
| Dependencies | Optional service dependencies. |
Implements IPortalServiceProvider.
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.
Reimplemented from IModuleInterface.
Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
Reimplemented from IModuleInterface.
Override this to set whether your module is allowed to be unloaded on the fly
Reimplemented from IModuleInterface.