UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPortalServicesModule Class Reference
+ Inheritance diagram for FPortalServicesModule:

Public Member Functions

virtual ~FPortalServicesModule ()
 
virtual TSharedRef< IPortalServiceLocatorCreateLocator (const TSharedRef< FTypeContainer > &ServiceDependencies) override
 
virtual void StartupModule () override
 
virtual void ShutdownModule () override
 
virtual bool SupportsDynamicReloading () override
 
- Public Member Functions inherited from IPortalServicesModule
virtual ~IPortalServicesModule ()
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Detailed Description

Implements the PortalServices module.

Constructor & Destructor Documentation

◆ ~FPortalServicesModule()

virtual FPortalServicesModule::~FPortalServicesModule ( )
inlinevirtual

Virtual destructor.

Member Function Documentation

◆ CreateLocator()

virtual TSharedRef< IPortalServiceLocator > FPortalServicesModule::CreateLocator ( const TSharedRef< FTypeContainer > &  ServiceDependencies)
inlineoverridevirtual

Create a locator for Portal services.

Parameters
ServiceDependenciesAny dependencies that the services may need.
Returns
A service locator.

Implements IPortalServicesModule.

◆ ShutdownModule()

virtual void FPortalServicesModule::ShutdownModule ( )
inlineoverridevirtual

Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.

Reimplemented from IModuleInterface.

◆ StartupModule()

virtual void FPortalServicesModule::StartupModule ( )
inlineoverridevirtual

Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:

FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));

Reimplemented from IModuleInterface.

◆ SupportsDynamicReloading()

virtual bool FPortalServicesModule::SupportsDynamicReloading ( )
inlineoverridevirtual

Override this to set whether your module is allowed to be unloaded on the fly

Returns
Whether the module supports shutdown separate from the rest of the engine.

Reimplemented from IModuleInterface.


The documentation for this class was generated from the following file: