| AppendVertices(const FStaticMeshBuildVertex *Vertices, const uint32 NumVerticesToAppend) | FPositionVertexBuffer | |
| BindPositionVertexBuffer(const class FVertexFactory *VertexFactory, struct FStaticMeshDataType &Data) const | FPositionVertexBuffer | |
| ChangeFeatureLevel(ERHIFeatureLevel::Type NewFeatureLevel) | FRenderResource | static |
| CleanUp() | FPositionVertexBuffer | |
| ClearMetaData() | FPositionVertexBuffer | |
| CreateRHIBuffer(FRHICommandListBase &RHICmdList) | FPositionVertexBuffer | |
| FVertexBuffer::CreateRHIBuffer(FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName) | FRenderResource | inlineprotected |
| EInitPhase enum name | FRenderResource | |
| FPositionVertexBuffer() | FPositionVertexBuffer | |
| FRenderResource() | FRenderResource | |
| FRenderResource(ERHIFeatureLevel::Type InFeatureLevel) | FRenderResource | |
| FRenderResource(const FRenderResource &) | FRenderResource | |
| FRenderResource(FRenderResource &&) | FRenderResource | |
| FVertexBuffer() | FVertexBuffer | |
| FVertexBuffer(const FVertexBuffer &) | FVertexBuffer | |
| GetAllocatedSize() const | FPositionVertexBuffer | inline |
| GetAllowCPUAccess() const | FPositionVertexBuffer | |
| GetFeatureLevel() const | FRenderResource | inlineprotected |
| GetFriendlyName() const override | FPositionVertexBuffer | inlinevirtual |
| GetImmediateCommandList() | FRenderResource | protectedstatic |
| GetInitPhase() const | FRenderResource | inline |
| GetListIndex() const | FRenderResource | inline |
| GetNumVertices() const | FPositionVertexBuffer | inline |
| GetOwnerName() const | FRenderResource | inline |
| GetResourceName() const | FRenderResource | inline |
| GetRHI() const | FVertexBuffer | inline |
| GetSRV() const | FPositionVertexBuffer | inline |
| GetStride() const | FPositionVertexBuffer | inline |
| GetVertexData() | FPositionVertexBuffer | inline |
| GetVertexData() const | FPositionVertexBuffer | inline |
| HasValidFeatureLevel() const | FRenderResource | inlineprotected |
| Init(uint32 NumVertices, bool bInNeedsCPUAccess=true) | FPositionVertexBuffer | |
| Init(const TArray< FStaticMeshBuildVertex > &InVertices, bool bInNeedsCPUAccess=true) | FPositionVertexBuffer | |
| Init(const FConstMeshBuildVertexView &InVertices, bool bInNeedsCPUAccess=true) | FPositionVertexBuffer | |
| Init(const FPositionVertexBuffer &InVertexBuffer, bool bInNeedsCPUAccess=true) | FPositionVertexBuffer | |
| Init(const TArray< FVector3f > &InPositions, bool bInNeedsCPUAccess=true) | FPositionVertexBuffer | |
| InitPreRHIResources() | FRenderResource | static |
| InitResource(FRHICommandListBase &RHICmdList) | FRenderResource | virtual |
| InitRHI(FRHICommandListBase &RHICmdList) override | FPositionVertexBuffer | virtual |
| InitRHIForStreaming(FRHIBuffer *IntermediateBuffer, FRHIResourceReplaceBatcher &Batcher) | FPositionVertexBuffer | |
| IsInitialized() const | FRenderResource | inline |
| operator=(const FPositionVertexBuffer &Other) | FPositionVertexBuffer | |
| FVertexBuffer::operator=(const FVertexBuffer &Other) | FVertexBuffer | |
| FRenderResource::operator=(const FRenderResource &Other) | FRenderResource | |
| FRenderResource::operator=(FRenderResource &&Other) | FRenderResource | |
| ReleaseResource() | FRenderResource | virtual |
| ReleaseRHI() override | FPositionVertexBuffer | virtual |
| ReleaseRHIForAllResources() | FRenderResource | static |
| ReleaseRHIForStreaming(FRHIResourceReplaceBatcher &Batcher) | FPositionVertexBuffer | |
| ResourceState | FRenderResource | |
| Serialize(FArchive &Ar, bool bInNeedsCPUAccess) | FPositionVertexBuffer | |
| SerializeMetaData(FArchive &Ar) | FPositionVertexBuffer | |
| SetFeatureLevel(const FStaticFeatureLevel InFeatureLevel) | FRenderResource | inlineprotected |
| SetInitPhase(EInitPhase InInitPhase) | FRenderResource | inlineprotected |
| SetMetaData(uint32 InStride, uint32 InNumVertices) | FPositionVertexBuffer | |
| SetOwnerName(FName InOwnerName) | FRenderResource | inline |
| SetResourceName(FName InResourceName) | FRenderResource | inline |
| SetRHI(const FBufferRHIRef &BufferRHI) | FVertexBuffer | |
| SetScopeName(FName Name) | FRenderResource | static |
| UpdateRHI(FRHICommandListBase &RHICmdList) | FRenderResource | |
| VertexBufferRHI | FVertexBuffer | |
| VertexPosition(uint32 VertexIndex) | FPositionVertexBuffer | inline |
| VertexPosition(uint32 VertexIndex) const | FPositionVertexBuffer | inline |
| ~FPositionVertexBuffer() | FPositionVertexBuffer | |
| ~FRenderResource() | FRenderResource | virtual |
| ~FVertexBuffer() | FVertexBuffer | virtual |