UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPositionVertexBuffer Member List

This is the complete list of members for FPositionVertexBuffer, including all inherited members.

AppendVertices(const FStaticMeshBuildVertex *Vertices, const uint32 NumVerticesToAppend)FPositionVertexBuffer
BindPositionVertexBuffer(const class FVertexFactory *VertexFactory, struct FStaticMeshDataType &Data) constFPositionVertexBuffer
ChangeFeatureLevel(ERHIFeatureLevel::Type NewFeatureLevel)FRenderResourcestatic
CleanUp()FPositionVertexBuffer
ClearMetaData()FPositionVertexBuffer
CreateRHIBuffer(FRHICommandListBase &RHICmdList)FPositionVertexBuffer
FVertexBuffer::CreateRHIBuffer(FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)FRenderResourceinlineprotected
EInitPhase enum nameFRenderResource
FPositionVertexBuffer()FPositionVertexBuffer
FRenderResource()FRenderResource
FRenderResource(ERHIFeatureLevel::Type InFeatureLevel)FRenderResource
FRenderResource(const FRenderResource &)FRenderResource
FRenderResource(FRenderResource &&)FRenderResource
FVertexBuffer()FVertexBuffer
FVertexBuffer(const FVertexBuffer &)FVertexBuffer
GetAllocatedSize() constFPositionVertexBufferinline
GetAllowCPUAccess() constFPositionVertexBuffer
GetFeatureLevel() constFRenderResourceinlineprotected
GetFriendlyName() const overrideFPositionVertexBufferinlinevirtual
GetImmediateCommandList()FRenderResourceprotectedstatic
GetInitPhase() constFRenderResourceinline
GetListIndex() constFRenderResourceinline
GetNumVertices() constFPositionVertexBufferinline
GetOwnerName() constFRenderResourceinline
GetResourceName() constFRenderResourceinline
GetRHI() constFVertexBufferinline
GetSRV() constFPositionVertexBufferinline
GetStride() constFPositionVertexBufferinline
GetVertexData()FPositionVertexBufferinline
GetVertexData() constFPositionVertexBufferinline
HasValidFeatureLevel() constFRenderResourceinlineprotected
Init(uint32 NumVertices, bool bInNeedsCPUAccess=true)FPositionVertexBuffer
Init(const TArray< FStaticMeshBuildVertex > &InVertices, bool bInNeedsCPUAccess=true)FPositionVertexBuffer
Init(const FConstMeshBuildVertexView &InVertices, bool bInNeedsCPUAccess=true)FPositionVertexBuffer
Init(const FPositionVertexBuffer &InVertexBuffer, bool bInNeedsCPUAccess=true)FPositionVertexBuffer
Init(const TArray< FVector3f > &InPositions, bool bInNeedsCPUAccess=true)FPositionVertexBuffer
InitPreRHIResources()FRenderResourcestatic
InitResource(FRHICommandListBase &RHICmdList)FRenderResourcevirtual
InitRHI(FRHICommandListBase &RHICmdList) overrideFPositionVertexBuffervirtual
InitRHIForStreaming(FRHIBuffer *IntermediateBuffer, FRHIResourceReplaceBatcher &Batcher)FPositionVertexBuffer
IsInitialized() constFRenderResourceinline
operator=(const FPositionVertexBuffer &Other)FPositionVertexBuffer
FVertexBuffer::operator=(const FVertexBuffer &Other)FVertexBuffer
FRenderResource::operator=(const FRenderResource &Other)FRenderResource
FRenderResource::operator=(FRenderResource &&Other)FRenderResource
ReleaseResource()FRenderResourcevirtual
ReleaseRHI() overrideFPositionVertexBuffervirtual
ReleaseRHIForAllResources()FRenderResourcestatic
ReleaseRHIForStreaming(FRHIResourceReplaceBatcher &Batcher)FPositionVertexBuffer
ResourceStateFRenderResource
Serialize(FArchive &Ar, bool bInNeedsCPUAccess)FPositionVertexBuffer
SerializeMetaData(FArchive &Ar)FPositionVertexBuffer
SetFeatureLevel(const FStaticFeatureLevel InFeatureLevel)FRenderResourceinlineprotected
SetInitPhase(EInitPhase InInitPhase)FRenderResourceinlineprotected
SetMetaData(uint32 InStride, uint32 InNumVertices)FPositionVertexBuffer
SetOwnerName(FName InOwnerName)FRenderResourceinline
SetResourceName(FName InResourceName)FRenderResourceinline
SetRHI(const FBufferRHIRef &BufferRHI)FVertexBuffer
SetScopeName(FName Name)FRenderResourcestatic
UpdateRHI(FRHICommandListBase &RHICmdList)FRenderResource
VertexBufferRHIFVertexBuffer
VertexPosition(uint32 VertexIndex)FPositionVertexBufferinline
VertexPosition(uint32 VertexIndex) constFPositionVertexBufferinline
~FPositionVertexBuffer()FPositionVertexBuffer
~FRenderResource()FRenderResourcevirtual
~FVertexBuffer()FVertexBuffervirtual