UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPreloadableFile Member List

This is the complete list of members for FPreloadableFile, including all inherited members.

ActiveFPLBFArchive
AllocateCache()FPreloadableArchive
ArAllowLazyLoadingFArchive
ArchiveNameFPreloadableArchiveprotected
ArContainsCodeFArchive
ArContainsMapFArchive
ArCustomPropertyListFArchive
ArForceByteSwappingFArchive
ArIgnoreArchetypeRefFArchive
ArIgnoreClassGeneratedByRefFArchive
ArIgnoreClassRefFArchive
ArIgnoreOuterRefFArchive
ArIsCountingMemoryFArchive
ArIsFilterEditorOnlyFArchive
ArIsModifyingWeakAndStrongReferencesFArchive
ArIsNetArchiveFArchive
ArIsObjectReferenceCollectorFArchive
ArIsSaveGameFArchive
ArIsSavingOptionalObjectFArchive
ArMaxSerializeSizeFArchive
ArMergeOverridesFArchive
ArNoDeltaFArchive
ArNoIntraPropertyDeltaFArchive
ArPortFlagsFArchive
ArPreserveArrayElementsFArchive
ArSerializingDefaultsFArchive
ArShouldSkipBulkDataFArchive
ArUseCustomPropertyListFArchive
AsynchronousHandleFPreloadableArchiveprotected
AtEnd()FArchiveinlinevirtual
AttachBulkData(UObject *Owner, FBulkData *BulkData)FArchiveinlinevirtual
AttachBulkData(UE::Serialization::FEditorBulkData *BulkData)FArchiveinlinevirtual
AttachExternalReadDependency(FExternalReadCallback &ReadCallback)FArchiveinlinevirtual
bInitializedFPreloadableArchiveprotected
bIsInlineReadCompleteFPreloadableArchiveprotected
bIsPreloadingFPreloadableArchiveprotected
bIsPreloadingPausedFPreloadableArchiveprotected
bReadCompleteWasCalledInlineFPreloadableArchiveprotected
ByteOrderSerialize(void *V, int32 Length)FArchiveinline
ByteSwap(void *V, int32 Length)FArchive
CacheBytesFPreloadableArchiveprotected
CacheEndFPreloadableArchiveprotected
ClearError()FArchive
Close() finalFPreloadableArchivevirtual
ContainsCode() constFArchiveinline
ContainsMap() constFArchiveinline
CookingTarget() constFArchiveinline
CountBytes(SIZE_T InNum, SIZE_T InMax)FArchiveinlinevirtual
CustomVer(const struct FGuid &Key) constFArchive
DefaultPageSize enum valueFPreloadableArchive
DefaultPrimeSize enum valueFPreloadableArchive
DetachBulkData(FBulkData *BulkData, bool bEnsureBulkDataIsLoaded)FArchiveinlinevirtual
DetachBulkData(UE::Serialization::FEditorBulkData *BulkData, bool bEnsureBulkDataIsLoaded)FArchiveinlinevirtual
DetachLowerLevel()FPreloadableArchive
DoDelta() constFArchiveinline
DoIntraPropertyDelta() constFArchiveinline
EngineNetVer() constFArchivevirtual
EngineVer() constFArchiveinline
FArchive()=defaultFArchive
FArchive(const FArchive &)=defaultFArchive
FastPathLoad(void *InDest)FArchiveinline
FCreateArchive typedefFPreloadableArchive
FCreateAsyncArchive typedefFPreloadableArchive
Flags enum nameFPreloadableArchive
Flush()FArchiveinlinevirtual
FlushCache()FArchiveinlinevirtual
ForceBlueprintFinalization()FArchiveinlinevirtual
ForceByteSwapping() constFArchiveinline
FPreloadableArchive(FStringView ArchiveName)FPreloadableArchive
FPreloadableFile(FStringView FileName)FPreloadableFile
FreeRetiredRequests()FPreloadableArchiveprotected
GameNetVer() constFArchivevirtual
GetArchetypeFromLoader(const UObject *Obj)FArchiveinlinevirtual
GetArchiveName() const finalFPreloadableArchivevirtual
GetArchiveState()FArchiveinline
GetArchiveState() constFArchiveinline
GetCacheableArchive()FArchiveinlinevirtual
GetCookContext()FArchiveinline
GetCookData()FArchiveinline
GetCustomVersions() constFArchivevirtual
GetDebugSerializationFlags() constFArchiveinline
GetError() constFArchiveinline
GetInnermostState()FArchiveinlinevirtual
GetLinker()FArchiveinlinevirtual
GetMaxSerializeSize() constFArchiveinline
GetMigrationContext() constFArchiveinlinevirtual
GetPortFlags() constFArchiveinline
GetSavePackageData()FArchiveinline
GetSerializedProperty() constFArchiveinline
GetSerializedPropertyChain(TArray< class FProperty * > &OutProperties) constFArchive
GetSerializedPropertyChain() constFArchiveinline
HasAllPortFlags(uint32 Flags) constFArchiveinline
HasAnyPortFlags(uint32 Flags) constFArchiveinline
HasValidData() constFPreloadableArchive
InitializeAsync(uint32 InFlags=Flags::None, int64 PrimeSize=DefaultPrimeSize)FPreloadableFile
FPreloadableArchive::InitializeAsync(FCreateArchive &&InCreateArchiveFunction, uint32 InFlags=Flags::None, int64 PrimeSize=DefaultPrimeSize)FPreloadableArchive
FPreloadableArchive::InitializeAsync(FCreateAsyncArchive &&InCreateAsyncArchiveFunction, uint32 InFlags=Flags::None, int64 PrimeSize=DefaultPrimeSize)FPreloadableArchive
InitializeInternal(FCreateArchive &&InCreateArchiveFunction, FCreateAsyncArchive &&InCreateAsyncArchiveFunction, uint32 Flags, int64 PrimeSize)FPreloadableArchiveprotected
InitializeInternalAsync(FCreateArchive &&InCreateArchiveFunction, FCreateAsyncArchive &&InCreateAsyncArchiveFunction, uint32 InFlags, int64 PrimeSize)FPreloadableArchiveprotected
InlineFPLBFArchive
IsAllowingLazyLoading() constFArchiveinline
IsByteSwapping()FArchiveinline
IsCacheAllocated() constFPreloadableArchive
IsCooking() constFArchiveinline
IsCountingMemory() constFArchiveinline
IsCriticalError() constFArchiveinline
IsError() constFArchiveinline
IsFilterEditorOnly() constFArchiveinline
IsForcingUnicode() constFArchiveinline
IsIgnoringArchetypeRef() constFArchiveinline
IsIgnoringClassGeneratedByRef() constFArchiveinline
IsIgnoringClassRef() constFArchiveinline
IsIgnoringOuterRef() constFArchiveinline
IsInitialized() constFPreloadableArchive
IsLoading() constFArchiveinline
IsLoadingFromCookedPackage() constFArchiveinline
IsMigratingRemoteObjects() constFArchiveinline
IsModifyingWeakAndStrongReferences() constFArchiveinline
IsNetArchive() constFArchiveinline
IsObjectReferenceCollector() constFArchiveinline
IsPersistent() constFArchiveinline
IsPreloading() constFPreloadableArchive
IsProxyOf(FArchive *InOther) constFArchiveinlinevirtual
IsSaveGame() constFArchiveinline
IsSaving() constFArchiveinline
IsSavingOptionalObject() constFArchiveinline
IsSerializingDefaults() constFArchiveinline
IsTextFormat() constFArchiveinline
IsTransacting() constFArchiveinline
LicenseeUEVer() constFArchiveinline
LinkProxy(FArchiveState &Inner, FArchiveState &Proxy)FArchiveprotectedstatic
Logf(const FmtType &Fmt, Types... Args)FArchiveinline
MarkScriptSerializationEnd(const UObject *Obj)FArchiveinlinevirtual
MarkScriptSerializationStart(const UObject *Obj)FArchiveinlinevirtual
MarkSearchableName(const TObjectPtr< const UObject > &TypeObject, const FName &ValueName) constFArchiveinlinevirtual
ModeBits enum valueFPreloadableArchive
None enum valueFPreloadableArchive
OnReadComplete(bool bCanceled, IAsyncReadRequest *ReadRequest)FPreloadableArchiveprotected
operator<<(FName &Value)FArchiveinlinevirtual
operator<<(FText &Value)FArchivevirtual
operator<<(UObject *&Value)FArchiveinlinevirtual
operator<<(FField *&Value)FArchiveinlinevirtual
operator<<(TCheckedObjPtr< T > &Value)FArchiveinline
operator<<(struct FLazyObjectPtr &Value)FArchivevirtual
operator<<(struct FObjectPtr &Value)FArchivevirtual
operator<<(struct FSoftObjectPtr &Value)FArchivevirtual
operator<<(struct FSoftObjectPath &Value)FArchivevirtual
operator<<(struct FWeakObjectPtr &Value)FArchivevirtual
operator=(const FArchive &ArchiveToCopy)=defaultFArchive
PageSizeFPreloadableArchiveprotected
PausePreload()FPreloadableArchiveprotected
PendingAsyncCompleteFPreloadableArchiveprotected
PopFileRegionType()FArchiveinlinevirtual
PopSerializedProperty(class FProperty *InProperty, const bool bIsEditorOnlyProperty)FArchivevirtual
PosFPreloadableArchiveprotected
Precache(int64 PrecacheOffset, int64 PrecacheSize)FArchiveinlinevirtual
Preload(UObject *Object)FArchiveinlinevirtual
PreloadBytes enum valueFPreloadableArchive
PreloadHandle enum valueFPreloadableArchive
PreloadLockFPreloadableArchiveprotected
Prime enum valueFPreloadableArchive
PushFileRegionType(EFileRegionType Type)FArchiveinlinevirtual
PushSerializedProperty(class FProperty *InProperty, const bool bIsEditorOnlyProperty)FArchivevirtual
ReleaseCache()FPreloadableArchive
RequiresLocalizationGather() constFArchiveinline
Reset()FArchivevirtual
ResetCustomVersions()FArchivevirtual
ResumePreload()FPreloadableArchiveprotected
ResumePreloadNonRecursive()FPreloadableArchiveprotected
RetiredRequestsFPreloadableArchiveprotected
SavedReadCompleteArgumentsFPreloadableArchiveprotected
Seek(int64 InPos) finalFPreloadableArchivevirtual
Serialize(void *V, int64 Length) finalFPreloadableArchivevirtual
SerializeBits(void *V, int64 LengthBits)FArchiveinlinevirtual
SerializeBulkData(FBulkData &BulkData, const FBulkDataSerializationParams &Params)FArchiveinlinevirtual
SerializeCompressed(void *V, int64 Length, FName CompressionFormatCannotChange, ECompressionFlags Flags=COMPRESS_NoFlags, bool bTreatBufferAsFileReader=false)FArchive
SerializeCompressedNew(void *V, int64 Length, FName CompressionFormatToEncode, FName CompressionFormatToDecodeOldV1Files, ECompressionFlags Flags=COMPRESS_NoFlags, bool bTreatBufferAsFileReader=false, int64 *OutPartialReadLength=nullptr)FArchive
SerializeCompressedNew(void *V, int64 Length)FArchive
SerializeInt(uint32 &Value, uint32 Max)FArchiveinlinevirtual
SerializeIntPacked(uint32 &Value)FArchivevirtual
SerializeIntPacked64(uint64 &Value)FArchivevirtual
SerializeSynchronously(void *V, int64 Length)FPreloadableArchiveprotected
SetArchiveState(const FArchiveState &InState)FArchive
SetByteSwapping(bool Enabled)FArchiveinline
SetCompressionMap(TArray< FCompressedChunk > *CompressedChunks, ECompressionFlags CompressionFlags)FArchiveinlinevirtual
SetCookData(FArchiveCookData *InCookData)FArchiveinline
SetCriticalError()FArchive
SetCustomVersion(const struct FGuid &Key, int32 Version, FName FriendlyName)FArchive
SetCustomVersions(const FCustomVersionContainer &CustomVersionContainer)FArchivevirtual
SetDebugSerializationFlags(uint32 InCustomFlags)FArchiveinlinevirtual
SetEngineNetVer(const uint32 InEngineNetVer)FArchivevirtual
SetEngineVer(const FEngineVersionBase &InVer)FArchivevirtual
SetError()FArchive
SetFilterEditorOnly(bool InFilterEditorOnly)FArchiveinlinevirtual
SetForceUnicode(bool bInForceUnicode)FArchivevirtual
SetGameNetVer(const uint32 InGameNetVer)FArchivevirtual
SetIsLoading(bool bInIsLoading)FArchivevirtual
SetIsLoadingFromCookedPackage(bool bInIsLoadingFromCookedPackage)FArchivevirtual
SetIsPersistent(bool bInIsPersistent)FArchivevirtual
SetIsSaving(bool bInIsSaving)FArchivevirtual
SetIsTextFormat(bool bInIsTextFormat)FArchivevirtual
SetIsTransacting(bool bInIsTransacting)FArchivevirtual
SetLicenseeUEVer(int32 InVer)FArchivevirtual
SetMigratingRemoteObjects(bool bMigrating)FArchive
SetPageSize(int64 PageSize)FPreloadableArchive
SetPortFlags(uint32 InPortFlags)FArchiveinline
SetSavePackageData(FArchiveSavePackageData *InSavePackageData)FArchiveinline
SetSavingOptionalObject(bool InSavingOptionalObject)FArchiveinlinevirtual
SetSerializeContext(FUObjectSerializeContext *InLoadContext)FArchiveinlinevirtual
SetSerializedProperty(FProperty *InProperty)FArchiveinlinevirtual
SetSerializedPropertyChain(const FArchiveSerializedPropertyChain *InSerializedPropertyChain, class FProperty *InSerializedPropertyOverride=nullptr)FArchivevirtual
SetShouldSkipCompilingAssets(bool Enabled)FArchiveinlineprotected
SetShouldSkipUpdateCustomVersion(bool bShouldSkip)FArchive
SetUEVer(FPackageFileVersion InVer)FArchivevirtual
SetUseUnversionedPropertySerialization(bool bInUseUnversioned)FArchivevirtual
SetWantBinaryPropertySerialization(bool bInWantBinaryPropertySerialization)FArchivevirtual
ShouldSkipBulkData() constFArchiveinline
ShouldSkipCompilingAssets() constFArchiveinline
ShouldSkipProperty(const FProperty *InProperty) constFArchiveinlinevirtual
ShouldSkipUpdateCustomVersion() constFArchiveinline
SizeFPreloadableArchiveprotected
StartPreload()FPreloadableArchive
StartSerializingDefaults()FArchiveinline
StopPreload()FPreloadableArchive
StopSerializingDefaults()FArchiveinline
SynchronousArchiveFPreloadableArchiveprotected
Tell() finalFPreloadableArchivevirtual
ThisContainsCode()FArchiveinline
ThisContainsMap()FArchiveinline
ThisRequiresLocalizationGather()FArchive
TotalSize() finalFPreloadableArchivevirtual
TryRegister(const TSharedPtr< FPreloadableFile > &PreloadableFile)FPreloadableFilestatic
TryTakeArchive(const TCHAR *FileName)FPreloadableFilestatic
UEVer() constFArchiveinline
UnlinkProxy(FArchiveState &Inner, FArchiveState &Proxy)FArchiveprotectedstatic
UnRegister(const TSharedPtr< FPreloadableFile > &PreloadableFile)FPreloadableFilestatic
UseToResolveEnumerators() constFArchiveinlinevirtual
UseUnversionedPropertySerialization() constFArchiveinline
UsingCustomVersion(const struct FGuid &Guid)FArchivevirtual
WaitForInitialization() constFPreloadableArchive
WantBinaryPropertySerialization() constFArchiveinline
~FArchive()FArchivevirtual
~FPreloadableArchive()FPreloadableArchivevirtual