UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPreloadableFile Class Reference

#include <PreloadableFile.h>

+ Inheritance diagram for FPreloadableFile:

Public Member Functions

CORE_API FPreloadableFile (FStringView FileName)
 
CORE_API void InitializeAsync (uint32 InFlags=Flags::None, int64 PrimeSize=DefaultPrimeSize)
 
- Public Member Functions inherited from FPreloadableArchive
CORE_API FPreloadableArchive (FStringView ArchiveName)
 
virtual CORE_API ~FPreloadableArchive ()
 
CORE_API void SetPageSize (int64 PageSize)
 
CORE_API void InitializeAsync (FCreateArchive &&InCreateArchiveFunction, uint32 InFlags=Flags::None, int64 PrimeSize=DefaultPrimeSize)
 
CORE_API void InitializeAsync (FCreateAsyncArchive &&InCreateAsyncArchiveFunction, uint32 InFlags=Flags::None, int64 PrimeSize=DefaultPrimeSize)
 
CORE_API bool IsInitialized () const
 
CORE_API void WaitForInitialization () const
 
CORE_API bool StartPreload ()
 
CORE_API void StopPreload ()
 
CORE_API bool IsPreloading () const
 
CORE_API bool AllocateCache ()
 
CORE_API void ReleaseCache ()
 
CORE_API bool IsCacheAllocated () const
 
CORE_API FArchiveDetachLowerLevel ()
 
CORE_API bool HasValidData () const
 
virtual CORE_API void Serialize (void *V, int64 Length) final
 
virtual CORE_API void Seek (int64 InPos) final
 
virtual CORE_API int64 Tell () final
 
virtual CORE_API int64 TotalSize () final
 
virtual CORE_API bool Close () final
 
virtual CORE_API FString GetArchiveName () const final
 
- Public Member Functions inherited from FArchive
 FArchive ()=default
 
 FArchive (const FArchive &)=default
 
FArchiveoperator= (const FArchive &ArchiveToCopy)=default
 
virtual CORE_API ~FArchive ()
 
virtual FArchiveoperator<< (FName &Value)
 
virtual CORE_API FArchiveoperator<< (FText &Value)
 
virtual FArchiveoperator<< (UObject *&Value)
 
virtual FArchiveoperator<< (FField *&Value)
 
template<class T >
FArchiveoperator<< (TCheckedObjPtr< T > &Value)
 
virtual CORE_API FArchiveoperator<< (struct FLazyObjectPtr &Value)
 
virtual CORE_API FArchiveoperator<< (struct FObjectPtr &Value)
 
virtual CORE_API FArchiveoperator<< (struct FSoftObjectPtr &Value)
 
virtual CORE_API FArchiveoperator<< (struct FSoftObjectPath &Value)
 
virtual CORE_API FArchiveoperator<< (struct FWeakObjectPtr &Value)
 
virtual void ForceBlueprintFinalization ()
 
virtual void SerializeBits (void *V, int64 LengthBits)
 
virtual void SerializeInt (uint32 &Value, uint32 Max)
 
virtual CORE_API void SerializeIntPacked (uint32 &Value)
 
virtual CORE_API void SerializeIntPacked64 (uint64 &Value)
 
virtual void Preload (UObject *Object)
 
FArchiveStateGetArchiveState ()
 
const FArchiveStateGetArchiveState () const
 
virtual void AttachBulkData (UObject *Owner, FBulkData *BulkData)
 
virtual void AttachBulkData (UE::Serialization::FEditorBulkData *BulkData)
 
virtual void DetachBulkData (FBulkData *BulkData, bool bEnsureBulkDataIsLoaded)
 
virtual void DetachBulkData (UE::Serialization::FEditorBulkData *BulkData, bool bEnsureBulkDataIsLoaded)
 
virtual bool SerializeBulkData (FBulkData &BulkData, const FBulkDataSerializationParams &Params)
 
virtual bool IsProxyOf (FArchive *InOther) const
 
virtual bool Precache (int64 PrecacheOffset, int64 PrecacheSize)
 
virtual void FlushCache ()
 
virtual bool SetCompressionMap (TArray< FCompressedChunk > *CompressedChunks, ECompressionFlags CompressionFlags)
 
virtual void Flush ()
 
CORE_API void SerializeCompressed (void *V, int64 Length, FName CompressionFormatCannotChange, ECompressionFlags Flags=COMPRESS_NoFlags, bool bTreatBufferAsFileReader=false)
 
CORE_API void SerializeCompressedNew (void *V, int64 Length, FName CompressionFormatToEncode, FName CompressionFormatToDecodeOldV1Files, ECompressionFlags Flags=COMPRESS_NoFlags, bool bTreatBufferAsFileReader=false, int64 *OutPartialReadLength=nullptr)
 
CORE_API void SerializeCompressedNew (void *V, int64 Length)
 
CORE_API void ByteSwap (void *V, int32 Length)
 
FArchiveByteOrderSerialize (void *V, int32 Length)
 
void StartSerializingDefaults ()
 
void StopSerializingDefaults ()
 
virtual void MarkScriptSerializationStart (const UObject *Obj)
 
virtual void MarkScriptSerializationEnd (const UObject *Obj)
 
virtual void MarkSearchableName (const TObjectPtr< const UObject > &TypeObject, const FName &ValueName) const
 
template<typename FmtType , typename... Types>
void Logf (const FmtType &Fmt, Types... Args)
 
virtual CORE_API void UsingCustomVersion (const struct FGuid &Guid)
 
virtual FArchiveGetCacheableArchive ()
 
void SetCookData (FArchiveCookData *InCookData)
 
FArchiveCookDataGetCookData ()
 
virtual CORE_API void PushSerializedProperty (class FProperty *InProperty, const bool bIsEditorOnlyProperty)
 
virtual CORE_API void PopSerializedProperty (class FProperty *InProperty, const bool bIsEditorOnlyProperty)
 
virtual bool AttachExternalReadDependency (FExternalReadCallback &ReadCallback)
 
template<SIZE_T Size>
bool FastPathLoad (void *InDest)
 
virtual void PushFileRegionType (EFileRegionType Type)
 
virtual void PopFileRegionType ()
 
CORE_API void SetArchiveState (const FArchiveState &InState)
 
CORE_API void SetError ()
 
CORE_API void ClearError ()
 
CORE_API void SetCriticalError ()
 
virtual FArchiveStateGetInnermostState ()
 
virtual void CountBytes (SIZE_T InNum, SIZE_T InMax)
 
virtual FLinkerGetLinker ()
 
virtual bool AtEnd ()
 
bool IsByteSwapping ()
 
void ThisContainsCode ()
 
void ThisContainsMap ()
 
CORE_API void ThisRequiresLocalizationGather ()
 
virtual UObjectGetArchetypeFromLoader (const UObject *Obj)
 
UE_FORCEINLINE_HINT FPackageFileVersion UEVer () const
 
UE_FORCEINLINE_HINT int32 LicenseeUEVer () const
 
UE_FORCEINLINE_HINT FEngineVersionBase EngineVer () const
 
virtual CORE_API uint32 EngineNetVer () const
 
virtual CORE_API uint32 GameNetVer () const
 
CORE_API int32 CustomVer (const struct FGuid &Key) const
 
UE_FORCEINLINE_HINT bool IsLoading () const
 
UE_FORCEINLINE_HINT bool IsLoadingFromCookedPackage () const
 
UE_FORCEINLINE_HINT bool IsSaving () const
 
bool IsTransacting () const
 
UE_FORCEINLINE_HINT bool IsTextFormat () const
 
UE_FORCEINLINE_HINT bool WantBinaryPropertySerialization () const
 
UE_FORCEINLINE_HINT bool UseUnversionedPropertySerialization () const
 
UE_FORCEINLINE_HINT bool IsForcingUnicode () const
 
UE_FORCEINLINE_HINT bool IsPersistent () const
 
UE_FORCEINLINE_HINT bool GetError () const
 
UE_FORCEINLINE_HINT bool IsError () const
 
UE_FORCEINLINE_HINT bool IsCriticalError () const
 
UE_FORCEINLINE_HINT bool ContainsCode () const
 
UE_FORCEINLINE_HINT bool ContainsMap () const
 
bool RequiresLocalizationGather () const
 
UE_FORCEINLINE_HINT bool ForceByteSwapping () const
 
UE_FORCEINLINE_HINT bool IsSerializingDefaults () const
 
UE_FORCEINLINE_HINT bool IsIgnoringArchetypeRef () const
 
UE_FORCEINLINE_HINT bool DoDelta () const
 
UE_FORCEINLINE_HINT bool DoIntraPropertyDelta () const
 
UE_FORCEINLINE_HINT bool IsIgnoringOuterRef () const
 
UE_FORCEINLINE_HINT bool IsIgnoringClassGeneratedByRef () const
 
UE_FORCEINLINE_HINT bool IsIgnoringClassRef () const
 
UE_FORCEINLINE_HINT bool IsAllowingLazyLoading () const
 
UE_FORCEINLINE_HINT bool IsObjectReferenceCollector () const
 
UE_FORCEINLINE_HINT bool IsModifyingWeakAndStrongReferences () const
 
UE_FORCEINLINE_HINT bool IsCountingMemory () const
 
UE_FORCEINLINE_HINT uint32 GetPortFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyPortFlags (uint32 Flags) const
 
UE_FORCEINLINE_HINT bool HasAllPortFlags (uint32 Flags) const
 
uint32 GetDebugSerializationFlags () const
 
UE_FORCEINLINE_HINT bool ShouldSkipBulkData () const
 
UE_FORCEINLINE_HINT int64 GetMaxSerializeSize () const
 
virtual CORE_API const FCustomVersionContainerGetCustomVersions () const
 
virtual CORE_API void SetCustomVersions (const FCustomVersionContainer &CustomVersionContainer)
 
virtual CORE_API void ResetCustomVersions ()
 
CORE_API void SetCustomVersion (const struct FGuid &Key, int32 Version, FName FriendlyName)
 
void SetByteSwapping (bool Enabled)
 
void SetPortFlags (uint32 InPortFlags)
 
virtual void SetDebugSerializationFlags (uint32 InCustomFlags)
 
bool IsFilterEditorOnly () const
 
virtual void SetFilterEditorOnly (bool InFilterEditorOnly)
 
bool IsSavingOptionalObject () const
 
virtual void SetSavingOptionalObject (bool InSavingOptionalObject)
 
bool IsSaveGame () const
 
UE_FORCEINLINE_HINT bool IsNetArchive () const
 
UE_FORCEINLINE_HINT bool IsCooking () const
 
UE_FORCEINLINE_HINT const ITargetPlatformCookingTarget () const
 
void SetSavePackageData (FArchiveSavePackageData *InSavePackageData)
 
FArchiveSavePackageDataGetSavePackageData ()
 
UE_FORCEINLINE_HINT FArchiveCookContextGetCookContext ()
 
virtual bool UseToResolveEnumerators () const
 
virtual bool ShouldSkipProperty (const FProperty *InProperty) const
 
virtual void SetSerializedProperty (FProperty *InProperty)
 
UE_FORCEINLINE_HINT class FPropertyGetSerializedProperty () const
 
CORE_API void GetSerializedPropertyChain (TArray< class FProperty * > &OutProperties) const
 
UE_FORCEINLINE_HINT const FArchiveSerializedPropertyChainGetSerializedPropertyChain () const
 
virtual CORE_API void SetSerializedPropertyChain (const FArchiveSerializedPropertyChain *InSerializedPropertyChain, class FProperty *InSerializedPropertyOverride=nullptr)
 
virtual void SetSerializeContext (FUObjectSerializeContext *InLoadContext)
 
virtual CORE_API void Reset ()
 
virtual CORE_API void SetIsLoading (bool bInIsLoading)
 
virtual CORE_API void SetIsLoadingFromCookedPackage (bool bInIsLoadingFromCookedPackage)
 
virtual CORE_API void SetIsSaving (bool bInIsSaving)
 
virtual CORE_API void SetIsTransacting (bool bInIsTransacting)
 
virtual CORE_API void SetIsTextFormat (bool bInIsTextFormat)
 
virtual CORE_API void SetWantBinaryPropertySerialization (bool bInWantBinaryPropertySerialization)
 
virtual CORE_API void SetUseUnversionedPropertySerialization (bool bInUseUnversioned)
 
virtual CORE_API void SetForceUnicode (bool bInForceUnicode)
 
virtual CORE_API void SetIsPersistent (bool bInIsPersistent)
 
virtual CORE_API void SetUEVer (FPackageFileVersion InVer)
 
virtual CORE_API void SetLicenseeUEVer (int32 InVer)
 
virtual CORE_API void SetEngineVer (const FEngineVersionBase &InVer)
 
virtual CORE_API void SetEngineNetVer (const uint32 InEngineNetVer)
 
virtual CORE_API void SetGameNetVer (const uint32 InGameNetVer)
 
UE_FORCEINLINE_HINT bool ShouldSkipCompilingAssets () const
 
CORE_API void SetShouldSkipUpdateCustomVersion (bool bShouldSkip)
 
UE_FORCEINLINE_HINT bool ShouldSkipUpdateCustomVersion () const
 
CORE_API void SetMigratingRemoteObjects (bool bMigrating)
 
UE_FORCEINLINE_HINT constexpr bool IsMigratingRemoteObjects () const
 
virtual const FUObjectMigrationContextGetMigrationContext () const
 

Static Public Member Functions

static CORE_API bool TryRegister (const TSharedPtr< FPreloadableFile > &PreloadableFile)
 
static CORE_API FArchiveTryTakeArchive (const TCHAR *FileName)
 
static CORE_API bool UnRegister (const TSharedPtr< FPreloadableFile > &PreloadableFile)
 

Additional Inherited Members

- Public Types inherited from FPreloadableArchive
enum  Flags {
  None = 0x0 , ModeBits = 0x1 , PreloadHandle = 0x0 , PreloadBytes = 0x1 ,
  Prime = 0x2
}
 
enum  { DefaultPrimeSize = 1024 , DefaultPageSize = 64*1024 }
 
typedef TUniqueFunction< FArchive *()> FCreateArchive
 
typedef TUniqueFunction< IAsyncReadFileHandle *()> FCreateAsyncArchive
 
- Public Attributes inherited from FArchive
FFastPathLoadBufferActiveFPLB
 
FFastPathLoadBuffer InlineFPLB
 
uint8 ArContainsCode: 1
 
uint8 ArContainsMap: 1
 
UE_DEPRECATED(5.6, "Public access to ArRequiresLocalizationGather has been deprecated - please use Ar.RequiresLocalizationGather() and Ar.ThisRequiresLocalizationGather() for getting and setting respectively.") uint8 ArRequiresLocalizationGather uint8 ArForceByteSwapping: 1
 
uint8 ArIgnoreArchetypeRef: 1
 
uint8 ArNoDelta: 1
 
uint8 ArNoIntraPropertyDelta: 1
 
uint8 ArIgnoreOuterRef: 1
 
uint8 ArIgnoreClassGeneratedByRef: 1
 
uint8 ArIgnoreClassRef: 1
 
uint8 ArAllowLazyLoading: 1
 
uint8 ArIsObjectReferenceCollector: 1
 
uint8 ArIsModifyingWeakAndStrongReferences: 1
 
uint8 ArIsCountingMemory: 1
 
uint8 ArShouldSkipBulkData: 1
 
uint8 ArIsFilterEditorOnly: 1
 
uint8 ArIsSavingOptionalObject: 1
 
uint8 ArIsSaveGame: 1
 
uint8 ArIsNetArchive: 1
 
uint8 ArUseCustomPropertyList: 1
 
int32 ArSerializingDefaults
 
uint32 ArPortFlags
 
int64 ArMaxSerializeSize
 
uint8 ArMergeOverrides: 1
 
uint8 ArPreserveArrayElements: 1
 
const struct FCustomPropertyListNodeArCustomPropertyList
 
- Protected Member Functions inherited from FPreloadableArchive
CORE_API void InitializeInternalAsync (FCreateArchive &&InCreateArchiveFunction, FCreateAsyncArchive &&InCreateAsyncArchiveFunction, uint32 InFlags, int64 PrimeSize)
 
CORE_API void InitializeInternal (FCreateArchive &&InCreateArchiveFunction, FCreateAsyncArchive &&InCreateAsyncArchiveFunction, uint32 Flags, int64 PrimeSize)
 
CORE_API void PausePreload ()
 
CORE_API void ResumePreload ()
 
CORE_API bool ResumePreloadNonRecursive ()
 
CORE_API void OnReadComplete (bool bCanceled, IAsyncReadRequest *ReadRequest)
 
CORE_API void FreeRetiredRequests ()
 
CORE_API void SerializeSynchronously (void *V, int64 Length)
 
- Protected Member Functions inherited from FArchive
void SetShouldSkipCompilingAssets (bool Enabled)
 
- Static Protected Member Functions inherited from FArchive
static CORE_API void LinkProxy (FArchiveState &Inner, FArchiveState &Proxy)
 
static CORE_API void UnlinkProxy (FArchiveState &Inner, FArchiveState &Proxy)
 
- Protected Attributes inherited from FPreloadableArchive
FString ArchiveName
 
int64 Pos = 0
 
int64 Size = -1
 
FEventPendingAsyncComplete = nullptr
 
TAtomic< boolbInitialized
 
TAtomic< boolbIsPreloading
 
TAtomic< boolbIsPreloadingPaused
 
uint8CacheBytes = nullptr
 
TAtomic< int64CacheEnd
 
TUniquePtr< IAsyncReadFileHandleAsynchronousHandle
 
TUniquePtr< FArchiveSynchronousArchive
 
TArray< IAsyncReadRequest * > RetiredRequests
 
int64 PageSize = DefaultPageSize
 
FCriticalSection PreloadLock
 
bool bReadCompleteWasCalledInline = false
 
bool bIsInlineReadComplete = false
 
struct FPreloadableArchive::FSavedReadCompleteArguments SavedReadCompleteArguments
 

Detailed Description

An FPreloadableArchive that is customized for reading files from IFileManager.

This class also supports registration of instances of this class by filename, which other systems in the engine can use to request an FArchive for the preload file, if it exists, replacing a call they would otherwise make to IFileManager::Get().CreateFileReader.

As with the base class, the preloading can work in either PreloadBytes or PreloadHandle mode.

Activate PreloadBytes mode by passing Flags::PreloadBytes to InitializeAsync. Activate PreloadHandle mode by passing Flags::PreloadHandle to InitializeAsync, optionally or'd with Flags::Prime.

Constructor & Destructor Documentation

◆ FPreloadableFile()

FPreloadableFile::FPreloadableFile ( FStringView  FileName)

Member Function Documentation

◆ InitializeAsync()

void FPreloadableFile::InitializeAsync ( uint32  InFlags = Flags::None,
int64  PrimeSize = DefaultPrimeSize 
)

Initialize the FPreloadableFile asynchronously, performing FileOpen operations on another thread. Use IsInitialized or WaitForInitialization to check progress.

◆ TryRegister()

bool FPreloadableFile::TryRegister ( const TSharedPtr< FPreloadableFile > &  PreloadableFile)
static

Try to register the given FPreloadableFile instance to handle the next call to TryTakeArchive for its FileName. Will fail if the instance has not been initialized or if another instance has already registered for the Filename. Return whether the instance is currently registered. Returns true if the instance was already registered. Registered files are referenced-counted, and the reference will not be dropped until (1) (TryTakeArchive or UnRegister is called) and (2) (PreloadBytes mode only) the archive returned from TryTakeArchive is deleted.

◆ TryTakeArchive()

FArchive * FPreloadableFile::TryTakeArchive ( const TCHAR FileName)
static

Look up an FPreloadableFile instance registered for the given FileName, and return an FArchive from it. If found, removes the registration so no future call to TryTakeArchive can sue the same FArchive. If the instance is in PreloadHandle mode, the Lower-Level FArchive will be detached from the FPreloadableFile and returned using DetachLowerLevel. If the instance is in PreloadBytes mode, a ProxyArchive will be returned that forwards call to the FPreloadableFile instance.

◆ UnRegister()

bool FPreloadableFile::UnRegister ( const TSharedPtr< FPreloadableFile > &  PreloadableFile)
static

Remove the FPreloadableFile instance if it is registered for its FileName. Returns whether the instance was registered.


The documentation for this class was generated from the following files: