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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <UObjectThreadContext.h>
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| class | FUObjectThreadContext |
Structure that holds the current serialization state of UObjects
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| void FUObjectSerializeContext::AttachLinker | ( | FLinkerLoad * | InLinker | ) |
Attaches a linker to this context
| int32 FUObjectSerializeContext::DecrementBeginLoadCount | ( | ) |
| void FUObjectSerializeContext::DetachFromLinkers | ( | ) |
Detaches all linkers from this context
| void FUObjectSerializeContext::DetachLinker | ( | FLinkerLoad * | InLinker | ) |
Detaches a linker from this context
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Checks if object loading has started
| int32 FUObjectSerializeContext::IncrementBeginLoadCount | ( | ) |
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This is only meant to be used by FAsyncPackage for performance reasons. The ObjectsLoaded array should not be manipulated directly!
| bool FUObjectSerializeContext::PRIVATE_PatchNewObjectIntoExport | ( | UObject * | OldObject, |
| UObject * | NewObject | ||
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| int32 FUObjectSerializeContext::SerializedExportIndex |
The most recently used export Index for serialization by CreateExport()
| FLinkerLoad* FUObjectSerializeContext::SerializedExportLinker |
Points to the most recently used Linker for serialization by CreateExport()
| int32 FUObjectSerializeContext::SerializedImportIndex |
The main Import Index currently being used for serialization by CreateImports() (Defined in Linker.cpp)
| FLinkerLoad* FUObjectSerializeContext::SerializedImportLinker |
Points to the main Linker currently being used for serialization by CreateImports() (Defined in Linker.cpp)
| UObject* FUObjectSerializeContext::SerializedObject |
Points to the main UObject currently being serialized
| FLinkerLoad* FUObjectSerializeContext::SerializedPackageLinker |
Points to the main PackageLinker currently being serialized (Defined in Linker.cpp)