![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <ObjectPtr.h>
Friends | |
| FORCEINLINE uint32 | GetTypeHash (const FObjectPtr &Object) |
FObjectPtr is the basic, minimally typed version of TObjectPtr
|
inlineconstexpr |
|
inlineconstexpr |
|
inlineexplicitconstexpr |
|
inlineexplicit |
|
inlineexplicit |
|
inlineconstexpr |
|
inlineconstexpr |
|
inline |
|
inline |
|
inline |
|
inline |
Returns the fully qualified pathname for this object as well as the name of the class, in the format: 'ClassName Outermost.[Outer:]Name'.
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
FObjectPtr::IsRemote is only used when UE_WITH_REMOTE_OBJECT_HANDLE is true, and is mutually exclusive with other uses of unresolved FObjectPtr. When using UE_WITH_REMOTE_OBJECT_HANDLE, unresolved FObjectPtrs mean the object is not locally available and is present on another server, see @RemoteObject.h
|
inline |
|
inlineexplicit |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
| FORCEINLINE TObjectPtr< UObject > & FObjectPtr::ToTObjectPtr | ( | ) |
| FORCEINLINE const TObjectPtr< UObject > & FObjectPtr::ToTObjectPtr | ( | ) | const |
|
inline |
|
friend |
| UObject* FObjectPtr::DebugPtr |
|
mutable |