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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IProjectManager.h>
Public Member Functions | |
| FProjectStatus () | |
| bool | IsTargetPlatformSupported (const FName &InPlatformName, const bool bAllowSupportedIfEmptyList=true) const |
| bool | SupportsAllPlatforms () const |
Public Attributes | |
| FString | Name |
| FString | Description |
| FString | Category |
| bool | bSignedSampleProject |
| bool | bCodeBasedProject |
| bool | bRequiresUpdate |
| TArray< FName > | TargetPlatforms |
Simple data structure that is filled when querying information about projects
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Check to see if the given platform name is supported as a target by the current project
| InPlatformName | Name of the platform to target (eg, WindowsClient) |
| bAllowSupportedIfEmptyList | Consider an empty list to mean that all platforms are supported targets? |
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Check to see if the given the current project supports all platforms
| bool FProjectStatus::bCodeBasedProject |
True if the project is code-based
| bool FProjectStatus::bRequiresUpdate |
True if this project needs to be updated
| bool FProjectStatus::bSignedSampleProject |
True if this project is a sample provided by epic
| FString FProjectStatus::Category |
The UI category of this project
| FString FProjectStatus::Description |
The description of this project
| FString FProjectStatus::Name |
The name of this project