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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneManagement.h>
Inheritance diagram for FProjectedShadowInitializer:Public Member Functions | |
| FProjectedShadowInitializer () | |
| bool | IsCachedShadowValid (const FProjectedShadowInitializer &CachedShadow) const |
Public Attributes | |
| FVector | PreShadowTranslation |
| FMatrix | WorldToLight |
| FVector2D | Scales |
| FBoxSphereBounds | SubjectBounds |
| FVector4 | WAxis |
| float | MinLightW |
| float | MaxDistanceToCastInLightW |
A projected shadow transform.
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inline |
Default constructor.
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inline |
| float FProjectedShadowInitializer::MaxDistanceToCastInLightW |
| float FProjectedShadowInitializer::MinLightW |
| FVector FProjectedShadowInitializer::PreShadowTranslation |
A translation that is applied to world-space before transforming by one of the shadow matrices.
| FVector2D FProjectedShadowInitializer::Scales |
Non-uniform scale to be applied after WorldToLight.
| FBoxSphereBounds FProjectedShadowInitializer::SubjectBounds |
| FVector4 FProjectedShadowInitializer::WAxis |
| FMatrix FProjectedShadowInitializer::WorldToLight |