UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FQuatIntervalFixed32NoW Class Reference

#include <AnimationCompression.h>

Public Member Functions

 FQuatIntervalFixed32NoW ()
 
 FQuatIntervalFixed32NoW (const FQuat4f &Quat, const float *Mins, const float *Ranges)
 
void FromQuat (const FQuat4f &Quat, const float *Mins, const float *Ranges)
 
void ToQuat (FQuat4f &Out, const float *Mins, const float *Ranges) const
 

Static Public Member Functions

template<bool bIsDataAligned>
static FQuat4f ToQuat (const float *Mins, const float *Ranges, const uint32 *PackedValue)
 

Public Attributes

uint32 Packed
 

Friends

FArchiveoperator<< (FArchive &Ar, FQuatIntervalFixed32NoW &Quat)
 

Constructor & Destructor Documentation

◆ FQuatIntervalFixed32NoW() [1/2]

FQuatIntervalFixed32NoW::FQuatIntervalFixed32NoW ( )
inline

◆ FQuatIntervalFixed32NoW() [2/2]

FQuatIntervalFixed32NoW::FQuatIntervalFixed32NoW ( const FQuat4f Quat,
const float Mins,
const float Ranges 
)
inlineexplicit

Member Function Documentation

◆ FromQuat()

void FQuatIntervalFixed32NoW::FromQuat ( const FQuat4f Quat,
const float Mins,
const float Ranges 
)
inline

◆ ToQuat() [1/2]

template<bool bIsDataAligned>
static FQuat4f FQuatIntervalFixed32NoW::ToQuat ( const float Mins,
const float Ranges,
const uint32 PackedValue 
)
inlinestatic

◆ ToQuat() [2/2]

void FQuatIntervalFixed32NoW::ToQuat ( FQuat4f Out,
const float Mins,
const float Ranges 
) const
inline

Friends And Related Symbol Documentation

◆ operator<<

FArchive & operator<< ( FArchive Ar,
FQuatIntervalFixed32NoW Quat 
)
friend

Member Data Documentation

◆ Packed

uint32 FQuatIntervalFixed32NoW::Packed

The documentation for this class was generated from the following file: