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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FQueuedThreadPoolBase, including all inherited members.
| AddQueuedWork(IQueuedWork *InQueuedWork, EQueuedWorkPriority InQueuedWorkPriority) override | FQueuedThreadPoolBase | inlinevirtual |
| Allocate() | FQueuedThreadPool | static |
| AllThreads | FQueuedThreadPoolBase | protected |
| Create(uint32 InNumQueuedThreads, uint32 StackSize, EThreadPriority ThreadPriority, const TCHAR *Name) override | FQueuedThreadPoolBase | inlinevirtual |
| CreateForkable(uint32 InNumQueuedThreads, uint32 StackSize, EThreadPriority ThreadPriority, const TCHAR *Name) override | FQueuedThreadPoolBase | inlinevirtual |
| CreateInternal(bool bForkable, uint32 InNumQueuedThreads, uint32 StackSize, EThreadPriority ThreadPriority, const TCHAR *Name) | FQueuedThreadPoolBase | inline |
| Destroy() override final | FQueuedThreadPoolBase | inlinevirtual |
| FQueuedThreadPool() | FQueuedThreadPool | |
| FQueuedThreadPoolBase() | FQueuedThreadPoolBase | inline |
| GetNumQueuedJobs() const | FQueuedThreadPoolBase | inline |
| GetNumThreads() const | FQueuedThreadPoolBase | inlinevirtual |
| OverrideStackSize | FQueuedThreadPool | static |
| QueuedThreads | FQueuedThreadPoolBase | protected |
| QueuedWork | FQueuedThreadPoolBase | protected |
| RetractQueuedWork(IQueuedWork *InQueuedWork) override | FQueuedThreadPoolBase | inlinevirtual |
| ReturnToPoolOrGetNextJob(FQueuedThread *InQueuedThread) | FQueuedThreadPoolBase | inline |
| SynchQueue | FQueuedThreadPoolBase | protected |
| TimeToDie | FQueuedThreadPoolBase | protected |
| ~FQueuedThreadPool() | FQueuedThreadPool | virtual |
| ~FQueuedThreadPoolBase() | FQueuedThreadPoolBase | inlinevirtual |