#include <RenderGraphAllocator.h>
◆ FRDGAllocator() [1/2]
| FRDGAllocator::FRDGAllocator |
( |
| ) |
|
◆ FRDGAllocator() [2/2]
◆ ~FRDGAllocator()
| FRDGAllocator::~FRDGAllocator |
( |
| ) |
|
◆ Alloc() [1/2]
template<
typename T , typename... TArgs>
| T * FRDGAllocator::Alloc |
( |
TArgs &&... |
Args | ) |
|
|
inline |
Allocates and constructs an object and tracks it for destruction.
◆ Alloc() [2/2]
◆ AllocNoDestruct()
template<
typename T , typename... TArgs>
| T * FRDGAllocator::AllocNoDestruct |
( |
TArgs &&... |
Args | ) |
|
|
inline |
Allocates a C++ object with no destructor tracking (dangerous!).
◆ AllocUninitialized()
Allocates an uninitialized type without destructor tracking.
◆ GetByteCount()
| int32 FRDGAllocator::GetByteCount |
( |
| ) |
const |
|
inline |
◆ GetTLS()
◆ operator=()
◆ ReleaseAll()
| void FRDGAllocator::ReleaseAll |
( |
| ) |
|
◆ FRDGAllocatorScope
The documentation for this class was generated from the following files: