UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRDGBufferAccess Class Reference

#include <ShaderParameterMacros.h>

+ Inheritance diagram for FRDGBufferAccess:

Public Member Functions

 FRDGBufferAccess ()=default
 
 FRDGBufferAccess (FRDGBuffer *InBuffer, ERHIAccess InAccess)
 
FRDGBufferGetBuffer () const
 
ERHIAccess GetAccess () const
 
 operator bool () const
 
FRDGBufferoperator-> () const
 
 operator FRDGBuffer * () const
 
bool operator== (const FRDGBufferAccess &RHS) const
 
bool operator!= (const FRDGBufferAccess &RHS) const
 

Constructor & Destructor Documentation

◆ FRDGBufferAccess() [1/2]

FRDGBufferAccess::FRDGBufferAccess ( )
default

◆ FRDGBufferAccess() [2/2]

FRDGBufferAccess::FRDGBufferAccess ( FRDGBuffer InBuffer,
ERHIAccess  InAccess 
)
inline

Member Function Documentation

◆ GetAccess()

ERHIAccess FRDGBufferAccess::GetAccess ( ) const
inline

◆ GetBuffer()

FRDGBuffer * FRDGBufferAccess::GetBuffer ( ) const
inline

◆ operator bool()

FRDGBufferAccess::operator bool ( ) const
inline

◆ operator FRDGBuffer *()

FRDGBufferAccess::operator FRDGBuffer * ( ) const
inline

◆ operator!=()

bool FRDGBufferAccess::operator!= ( const FRDGBufferAccess RHS) const
inline

◆ operator->()

FRDGBuffer * FRDGBufferAccess::operator-> ( ) const
inline

◆ operator==()

bool FRDGBufferAccess::operator== ( const FRDGBufferAccess RHS) const
inline

The documentation for this class was generated from the following file: