UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRDGCanvasRenderTarget Member List

This is the complete list of members for FRDGCanvasRenderTarget, including all inherited members.

FRDGCanvasRenderTarget(FRDGTextureRef InRDGTexture)FRDGCanvasRenderTargetinline
FRenderTarget()FRenderTarget
GetDisplayColorGamut() constFRenderTargetinlinevirtual
GetDisplayGamma() constFRenderTargetvirtual
GetDisplayOutputFormat() constFRenderTargetinlinevirtual
GetEngineDisplayGamma()FRenderTargetstatic
GetGPUMask(FRHICommandListImmediate &RHICmdList) constFRenderTargetinlinevirtual
GetRenderTargetTexture() const overrideFRDGCanvasRenderTargetinlinevirtual
GetRenderTargetTexture(FRDGBuilder &) const overrideFRDGCanvasRenderTargetinlinevirtual
GetRenderTargetUAV() constFRenderTargetvirtual
GetSceneHDREnabled() constFRenderTargetinlinevirtual
GetShaderResourceTexture() constFRenderTargetvirtual
GetSizeXY() const overrideFRDGCanvasRenderTargetinlinevirtual
HasToggleFreezeCommand()FRenderTargetinlinevirtual
ProcessToggleFreezeCommand()FRenderTargetinlinevirtual
RDGTextureFRDGCanvasRenderTarget
ReadFloat16Pixels(TArray< FFloat16Color > &OutImageData, ECubeFace CubeFace)FRenderTarget
ReadFloat16Pixels(TArray< FFloat16Color > &OutImageData, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0))FRenderTargetvirtual
ReadLinearColorPixels(TArray< FLinearColor > &OutImageData, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_MinMax, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0))FRenderTargetvirtual
ReadLinearColorPixelsPtr(FLinearColor *OutImageBytes, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_MinMax, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0))FRenderTarget
ReadPixels(TArray< FColor > &OutImageData, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0))FRenderTargetvirtual
ReadPixelsPtr(FColor *OutImageBytes, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0))FRenderTarget
RenderTargetTextureRHIFRenderTargetprotected
~FRenderTarget()FRenderTargetvirtual