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| | FRDGCanvasRenderTarget (FRDGTextureRef InRDGTexture) |
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| FIntPoint | GetSizeXY () const override |
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| const FTextureRHIRef & | GetRenderTargetTexture () const override |
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| FRDGTextureRef | GetRenderTargetTexture (FRDGBuilder &) const override |
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| ENGINE_API | FRenderTarget () |
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| virtual ENGINE_API | ~FRenderTarget () |
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| virtual ENGINE_API FUnorderedAccessViewRHIRef | GetRenderTargetUAV () const |
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| virtual ENGINE_API const FTextureRHIRef & | GetShaderResourceTexture () const |
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| virtual ENGINE_API float | GetDisplayGamma () const |
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| virtual EDisplayColorGamut | GetDisplayColorGamut () const |
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| virtual EDisplayOutputFormat | GetDisplayOutputFormat () const |
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| virtual bool | GetSceneHDREnabled () const |
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| virtual void | ProcessToggleFreezeCommand () |
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| virtual bool | HasToggleFreezeCommand () |
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| virtual ENGINE_API bool | ReadPixels (TArray< FColor > &OutImageData, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0)) |
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| ENGINE_API bool | ReadPixelsPtr (FColor *OutImageBytes, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0)) |
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| ENGINE_API bool | ReadFloat16Pixels (TArray< FFloat16Color > &OutImageData, ECubeFace CubeFace) |
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| virtual ENGINE_API bool | ReadFloat16Pixels (TArray< FFloat16Color > &OutImageData, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0)) |
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| virtual ENGINE_API bool | ReadLinearColorPixels (TArray< FLinearColor > &OutImageData, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_MinMax, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0)) |
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| ENGINE_API bool | ReadLinearColorPixelsPtr (FLinearColor *OutImageBytes, FReadSurfaceDataFlags InFlags=FReadSurfaceDataFlags(RCM_MinMax, CubeFace_MAX), FIntRect InSrcRect=FIntRect(0, 0, 0, 0)) |
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| virtual FRHIGPUMask | GetGPUMask (FRHICommandListImmediate &RHICmdList) const |
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◆ FRDGCanvasRenderTarget()
| FRDGCanvasRenderTarget::FRDGCanvasRenderTarget |
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FRDGTextureRef |
InRDGTexture | ) |
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inline |
◆ GetRenderTargetTexture() [1/2]
| const FTextureRHIRef & FRDGCanvasRenderTarget::GetRenderTargetTexture |
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const |
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inlineoverridevirtual |
Accessor for the surface RHI when setting this render target
- Returns
- render target surface RHI resource
Reimplemented from FRenderTarget.
◆ GetRenderTargetTexture() [2/2]
Returns a valid RDG texture for this render target.
Reimplemented from FRenderTarget.
◆ GetSizeXY()
| FIntPoint FRDGCanvasRenderTarget::GetSizeXY |
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const |
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inlineoverridevirtual |
◆ RDGTexture
The documentation for this class was generated from the following file:
- Engine/Source/Runtime/Engine/Private/UserInterface/Canvas.cpp