UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRDGScatterUploadBuffer Member List

This is the complete list of members for FRDGScatterUploadBuffer, including all inherited members.

Add(TArrayView< const uint32 > ElementScatterOffsets)FRDGScatterUploadBaseinline
Add(uint32 Index, const void *Data, uint32 Num=1)FRDGScatterUploadBaseinline
Add_GetRef(uint32 Index, uint32 Num=1)FRDGScatterUploadBaseinline
Add_GetRef(uint32 Index, uint32 Num=1)FRDGScatterUploadBaseinline
FRDGAsyncScatterUploadBufferFRDGScatterUploadBaseprotected
GetNumBytes() constFRDGScatterUploadBuffer
GetRef(uint32 ElementIndex)FRDGScatterUploadBaseinline
Init(FRDGBuilder &GraphBuilder, TArrayView< const uint32 > ElementScatterOffsets, uint32 InNumBytesPerElement, bool bInFloat4Buffer, const TCHAR *DebugName)FRDGScatterUploadBuffer
Init(FRDGBuilder &GraphBuilder, uint32 NumElements, uint32 NumBytesPerElement, bool bInFloat4Buffer, const TCHAR *Name)FRDGScatterUploadBuffer
InitPreSized(FRDGBuilder &GraphBuilder, uint32 NumElements, uint32 InNumBytesPerElement, bool bInFloat4Buffer, const TCHAR *DebugName)FRDGScatterUploadBuffer
MaxScattersFRDGScatterUploadBaseprotected
NumBytesPerElementFRDGScatterUploadBaseprotected
NumScattersFRDGScatterUploadBaseprotected
Release()FRDGScatterUploadBuffer
ResourceUploadTo(FRDGBuilder &GraphBuilder, FRDGBuffer *DstResource)FRDGScatterUploadBufferinline
ScatterDataFRDGScatterUploadBaseprotected
Set_GetRef(uint32 ElementIndex, uint32 ElementScatterOffset, uint32 Num=1)FRDGScatterUploadBaseinline
Set_GetRef(uint32 Index, uint32 ElementScatterOffset, uint32 Num=1)FRDGScatterUploadBaseinline
UploadDataFRDGScatterUploadBaseprotected