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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <RawMesh.h>
Public Member Functions | |
| RAWMESH_API | FRawMeshBulkData () |
| RAWMESH_API void | Serialize (class FArchive &Ar, class UObject *Owner) |
| RAWMESH_API void | SaveRawMesh (struct FRawMesh &InMesh) |
| RAWMESH_API void | LoadRawMesh (struct FRawMesh &OutMesh) |
| RAWMESH_API FString | GetIdString () const |
| RAWMESH_API void | UseHashAsGuid (class UObject *Owner) |
| bool | UsesHashAsGuid () const |
| RAWMESH_API const FByteBulkData & | GetBulkData () const |
| bool | IsEmpty () const |
| RAWMESH_API void | Empty () |
Bulk data storage for raw meshes.
| FRawMeshBulkData::FRawMeshBulkData | ( | ) |
Default constructor.
| void FRawMeshBulkData::Empty | ( | ) |
Returns true if no bulk data is available for this mesh.
| const FByteBulkData & FRawMeshBulkData::GetBulkData | ( | ) | const |
| FString FRawMeshBulkData::GetIdString | ( | ) | const |
Retrieve a string uniquely identifying the contents of this bulk data.
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Returns true if no bulk data is available for this mesh.
Store a new raw mesh in the bulk data.
Uses a hash as the GUID, useful to prevent creating new GUIDs on load for legacy assets.
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