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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <UObjectIterator.h>
Inheritance diagram for FRawObjectIterator:Public Member Functions | |
| FRawObjectIterator (bool bOnlyGCedObjects=false) | |
| UE_FORCEINLINE_HINT FUObjectItem * | operator* () const |
| UE_FORCEINLINE_HINT FUObjectItem * | operator-> () const |
Public Member Functions inherited from FUObjectArray::TIterator | |
| TIterator (const FUObjectArray &InArray, bool bOnlyGCedObjects=false) | |
| TIterator (EEndTagType, const TIterator &InIter) | |
| UE_FORCEINLINE_HINT void | operator++ () |
| bool | operator== (const TIterator &Rhs) const |
| bool | operator!= (const TIterator &Rhs) const |
| UE_FORCEINLINE_HINT | operator bool () const |
| UE_FORCEINLINE_HINT bool | operator! () const |
| UE_FORCEINLINE_HINT int32 | GetIndex () const |
Additional Inherited Members | |
Public Types inherited from FUObjectArray::TIterator | |
| enum | EEndTagType { EndTag } |
Protected Member Functions inherited from FUObjectArray::TIterator | |
| UE_FORCEINLINE_HINT FUObjectItem * | GetObject () const |
| bool | Advance () |
| const FUObjectArray & | GetIteratedArray () const |
Class for iterating through all objects, including class default objects, unreachable objects...all UObjects
Constructor
| bOnlyGCedObjects | if true, skip all of the permanent objects |
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inline |
Iterator dereference
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inline |
Iterator dereference