UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRayTracingVisualizationData Class Reference

#include <RayTracingVisualizationData.h>

Classes

struct  FModeRecord
 

Public Types

enum class  FModeType : uint8 {
  Overview , Standard , Performance , Timing ,
  Other
}
 
typedef TMultiMap< FName, FModeRecordTModeMap
 

Public Member Functions

 FRayTracingVisualizationData ()
 
ENGINE_API bool HasOverrides () const
 
ENGINE_API FName ApplyOverrides (const FName &InModeName) const
 
ENGINE_API FText GetModeDisplayName (const FName &InModeName) const
 
ENGINE_API int32 GetModeID (const FName &InModeName) const
 
ENGINE_API bool GetModeTonemapped (const FName &InModeName) const
 
const TModeMapGetModeMap () const
 

Member Typedef Documentation

◆ TModeMap

Mapping of FName to a visualization mode record.

Member Enumeration Documentation

◆ FModeType

Enumerator
Overview 
Standard 
Performance 
Timing 
Other 

Constructor & Destructor Documentation

◆ FRayTracingVisualizationData()

FRayTracingVisualizationData::FRayTracingVisualizationData ( )

Member Function Documentation

◆ ApplyOverrides()

FName FRayTracingVisualizationData::ApplyOverrides ( const FName InModeName) const

◆ GetModeDisplayName()

FText FRayTracingVisualizationData::GetModeDisplayName ( const FName InModeName) const

Get the display name of a named mode from the available mode map.

◆ GetModeID()

int32 FRayTracingVisualizationData::GetModeID ( const FName InModeName) const

◆ GetModeMap()

const TModeMap & FRayTracingVisualizationData::GetModeMap ( ) const
inline

◆ GetModeTonemapped()

bool FRayTracingVisualizationData::GetModeTonemapped ( const FName InModeName) const

◆ HasOverrides()

bool FRayTracingVisualizationData::HasOverrides ( ) const

The documentation for this class was generated from the following files: