UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FReceivingRepState Class Reference

#include <RepLayout.h>

+ Inheritance diagram for FReceivingRepState:

Public Member Functions

void CountBytes (FArchive &Ar) const
 

Public Attributes

FRepStateStaticBuffer StaticBuffer
 
FGuidReferencesMap GuidReferencesMap
 
TArray< FProperty * > RepNotifies
 
TMap< FProperty *, TArray< uint8 > > RepNotifyMetaData
 

Friends

class FRepLayout
 

Additional Inherited Members

- Protected Member Functions inherited from FNoncopyable
 FNoncopyable ()
 
 ~FNoncopyable ()
 

Detailed Description

Replication State needed to track received properties.

Member Function Documentation

◆ CountBytes()

void FReceivingRepState::CountBytes ( FArchive Ar) const

Friends And Related Symbol Documentation

◆ FRepLayout

friend class FRepLayout
friend

Member Data Documentation

◆ GuidReferencesMap

FGuidReferencesMap FReceivingRepState::GuidReferencesMap

Map of Absolute Property Offset to GUID Reference for properties.

◆ RepNotifies

TArray<FProperty*> FReceivingRepState::RepNotifies

List of properties that have RepNotifies that we will need to call on Clients.

◆ RepNotifyMetaData

TMap<FProperty*, TArray<uint8> > FReceivingRepState::RepNotifyMetaData

Holds MetaData (such as array index) for RepNotifies. Only used for CustomDeltaProperties.

◆ StaticBuffer

FRepStateStaticBuffer FReceivingRepState::StaticBuffer

Latest state of all property data. Only valid on clients.


The documentation for this class was generated from the following files: