UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRecompileShadersTimer Class Reference

Public Member Functions

 FRecompileShadersTimer (const TCHAR *InInfoStr=TEXT("Test"))
 
 FRecompileShadersTimer (const FString &InInfoStr)
 
void Stop (bool DisplayLog=true)
 
 ~FRecompileShadersTimer ()
 

Protected Attributes

double StartTime
 
double EndTime
 
double TimeElapsed
 
FString InfoStr
 
bool bAlreadyStopped
 

Detailed Description

Timer class used to report information on the 'recompileshaders' console command.

Constructor & Destructor Documentation

◆ FRecompileShadersTimer() [1/2]

FRecompileShadersTimer::FRecompileShadersTimer ( const TCHAR InInfoStr = TEXT("Test"))
inline

◆ FRecompileShadersTimer() [2/2]

FRecompileShadersTimer::FRecompileShadersTimer ( const FString &  InInfoStr)
inline

◆ ~FRecompileShadersTimer()

FRecompileShadersTimer::~FRecompileShadersTimer ( )
inline

Member Function Documentation

◆ Stop()

void FRecompileShadersTimer::Stop ( bool  DisplayLog = true)
inline

Member Data Documentation

◆ bAlreadyStopped

bool FRecompileShadersTimer::bAlreadyStopped
protected

◆ EndTime

double FRecompileShadersTimer::EndTime
protected

◆ InfoStr

FString FRecompileShadersTimer::InfoStr
protected

◆ StartTime

double FRecompileShadersTimer::StartTime
protected

◆ TimeElapsed

double FRecompileShadersTimer::TimeElapsed
protected

The documentation for this class was generated from the following file: