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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <RemoteConfigIni.h>
Public Member Functions | |
| FRemoteConfig () | |
| bool | IsRemoteFile (const TCHAR *Filename) |
| bool | ShouldReadRemoteFile (const TCHAR *Filename) |
| FRemoteConfigAsyncIOInfo * | FindConfig (const TCHAR *Filename) |
| bool | IsFinished (const TCHAR *InFilename) |
| bool | Read (const TCHAR *GeneratedIniFile, const TCHAR *DefaultIniFile) |
| bool | Write (const TCHAR *Filename, FString &Contents) |
| void | FinishRead (const TCHAR *Filename) |
Static Public Member Functions | |
| static FRemoteConfig * | Get () |
| static CORE_API void | Flush () |
| static CORE_API FString | ReplaceIniCharWithSpecialChar (const FString &Str) |
| static CORE_API FString | ReplaceIniSpecialCharWithChar (const FString &Str) |
Manages remote config files.
| FRemoteConfig::FRemoteConfig | ( | ) |
Constructor
| FRemoteConfigAsyncIOInfo * FRemoteConfig::FindConfig | ( | const TCHAR * | Filename | ) |
Simple accessor function.
Waits on the async read if it hasn't finished yet... times out if the operation has taken too long.
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Finishes all pending async IO tasks.
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Returns a reference to the global FRemoteConfig object.
Returns true if the specified config file has been flagged as being remote.
Queues up a new async task for reading a remote config file.
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Returns true if the specified file is remote and still needs to be read.
Queues up a new async task for writing a remote config file.