UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRenderAssetInstanceState Member List

This is the complete list of members for FRenderAssetInstanceState, including all inherited members.

AddComponent(const UPrimitiveComponent *Component, FStreamingTextureLevelContext &LevelContext, float MaxAllowedUIDensity)FRenderAssetInstanceState
AddComponent(const FPreAddComponentPayload &Payload)FRenderAssetInstanceState
AddComponentIgnoreBounds(const UPrimitiveComponent *Component, FStreamingTextureLevelContext &LevelContext)FRenderAssetInstanceState
AddComponentIgnoreBounds(const FPreAddComponentIgnoreBoundsPayload &Payload)FRenderAssetInstanceState
AddComponents(const TArray< FRenderAssetInstanceState::FPreAddComponentPayload > &Payloads, TFunctionRef< void(const FRenderAssetInstanceState::FPreAddComponentPayload &, EAddComponentResult)> OnAddFailedFunc)FRenderAssetInstanceState
AddRef() constFRefCountedObjectinline
Bounds4FRenderAssetInstanceViewprotected
CheckRegistrationAndUnpackBounds(TArray< const UPrimitiveComponent * > &RemovedComponents)FRenderAssetInstanceState
CompiledNumForcedLODCompMapFRenderAssetInstanceViewprotected
CompiledRenderAssetMapFRenderAssetInstanceViewprotected
CompileElements()FRenderAssetInstanceState
ConditionalUpdateBounds(int32 BoundIndex)FRenderAssetInstanceState
CreateView(const FRenderAssetInstanceView *RefView)FRenderAssetInstanceViewstatic
CreateViewWithUninitializedBounds(const FRenderAssetInstanceView *RefView)FRenderAssetInstanceViewstatic
ElementsFRenderAssetInstanceViewprotected
FlushPendingRemoveComponents(FRemovedRenderAssetArray &RemovedRenderAssets)FRenderAssetInstanceState
FRefCountedObject()FRefCountedObjectinline
FRefCountedObject(const FRefCountedObject &Rhs)=deleteFRefCountedObject
FRenderAssetInstanceState(bool bForDynamicInstances)FRenderAssetInstanceState
FRenderAssetInstanceView()FRenderAssetInstanceViewinline
FRenderAssetIteratorFRenderAssetInstanceStatefriend
FRenderAssetLinkIteratorFRenderAssetInstanceStatefriend
GetAllocatedSize() constFRenderAssetInstanceState
GetBounds4(int32 Bounds4Index) constFRenderAssetInstanceViewinline
GetBoundsView() constFRenderAssetInstanceViewinline
GetCompiledElements(const UStreamableRenderAsset *Asset) constFRenderAssetInstanceViewinline
GetDistanceAndRange(const UPrimitiveComponent *Component, const FBoxSphereBounds &RenderAssetInstanceBounds, float &MinDistanceSq, float &MinRangeSq, float &MaxRangeSq)FRenderAssetInstanceViewstatic
GetElementIterator(const UStreamableRenderAsset *InTexture)FRenderAssetInstanceViewinline
GetElementIterator(const UStreamableRenderAsset *InTexture) constFRenderAssetInstanceViewinline
GetMaxDrawDistSqWithLODParent(const FVector &Origin, const FVector &ParentOrigin, float ParentMinDrawDist, float ParentBoundingSphereRadius)FRenderAssetInstanceViewstatic
GetMaxTexelFactor() constFRenderAssetInstanceViewinline
GetRefCount() constFRefCountedObjectinline
GetReferencedComponents(TArray< const UPrimitiveComponent * > &Components) constFRenderAssetInstanceState
GetRenderAssetIterator() constFRenderAssetInstanceViewinline
HasAnyComponentWithForcedLOD() constFRenderAssetInstanceViewinline
HasCompiledElements() constFRenderAssetInstanceViewinline
HasComponent(int32 BoundIndex) constFRenderAssetInstanceStateinline
HasComponentReferences(const UPrimitiveComponent *Component) constFRenderAssetInstanceStateinline
HasComponentWithForcedLOD(const UStreamableRenderAsset *Asset) constFRenderAssetInstanceViewinline
MaxTexelFactorFRenderAssetInstanceViewprotected
MoveBound(int32 SrcBoundIndex, int32 DstBoundIndex)FRenderAssetInstanceState
NumBounds() constFRenderAssetInstanceStateinline
NumBounds4() constFRenderAssetInstanceViewinline
OffsetBounds(const FVector &Offset)FRenderAssetInstanceState
operator=(const FRefCountedObject &Rhs)=deleteFRefCountedObject
OutputToLog(const FBoxSphereBounds &Bounds, int32 BoundsIndex, const TArray< FBounds4 > &Bounds4, float TexelFactor, bool bForceLoad, float MaxNormalizedSize, float MaxNormalizedSize_VisibleOnly, const TCHAR *Prefix, const UPrimitiveComponent *Component=nullptr)FRenderAssetInstanceViewstatic
PreAddComponent(const UPrimitiveComponent *Component, FStreamingTextureLevelContext &LevelContext, float MaxAllowedUIDensity, FPreAddComponentPayload &OutPayload)FRenderAssetInstanceStatestatic
PreAddComponentIgnoreBounds(const UPrimitiveComponent *Component, FStreamingTextureLevelContext &LevelContext, FPreAddComponentIgnoreBoundsPayload &OutPayload)FRenderAssetInstanceStatestatic
Release() constFRefCountedObjectinline
RemoveComponent(const UPrimitiveComponent *Component, FRemovedRenderAssetArray *RemovedRenderAssets)FRenderAssetInstanceState
RemoveComponentReferences(const UPrimitiveComponent *Component)FRenderAssetInstanceState
RenderAssetMapFRenderAssetInstanceViewprotected
SwapData(FRenderAssetInstanceView *Lfs, FRenderAssetInstanceView *Rhs)FRenderAssetInstanceViewstatic
TrimBounds()FRenderAssetInstanceState
UpdateBounds(const UPrimitiveComponent *Component)FRenderAssetInstanceState
UpdateBounds(int32 BoundIndex)FRenderAssetInstanceState
UpdateLastRenderTimeAndMaxDrawDistance(int32 BoundIndex)FRenderAssetInstanceState
~FRefCountedObject()FRefCountedObjectinlinevirtual