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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FRenderAssetInstanceState, including all inherited members.
| AddComponent(const UPrimitiveComponent *Component, FStreamingTextureLevelContext &LevelContext, float MaxAllowedUIDensity) | FRenderAssetInstanceState | |
| AddComponent(const FPreAddComponentPayload &Payload) | FRenderAssetInstanceState | |
| AddComponentIgnoreBounds(const UPrimitiveComponent *Component, FStreamingTextureLevelContext &LevelContext) | FRenderAssetInstanceState | |
| AddComponentIgnoreBounds(const FPreAddComponentIgnoreBoundsPayload &Payload) | FRenderAssetInstanceState | |
| AddComponents(const TArray< FRenderAssetInstanceState::FPreAddComponentPayload > &Payloads, TFunctionRef< void(const FRenderAssetInstanceState::FPreAddComponentPayload &, EAddComponentResult)> OnAddFailedFunc) | FRenderAssetInstanceState | |
| AddRef() const | FRefCountedObject | inline |
| Bounds4 | FRenderAssetInstanceView | protected |
| CheckRegistrationAndUnpackBounds(TArray< const UPrimitiveComponent * > &RemovedComponents) | FRenderAssetInstanceState | |
| CompiledNumForcedLODCompMap | FRenderAssetInstanceView | protected |
| CompiledRenderAssetMap | FRenderAssetInstanceView | protected |
| CompileElements() | FRenderAssetInstanceState | |
| ConditionalUpdateBounds(int32 BoundIndex) | FRenderAssetInstanceState | |
| CreateView(const FRenderAssetInstanceView *RefView) | FRenderAssetInstanceView | static |
| CreateViewWithUninitializedBounds(const FRenderAssetInstanceView *RefView) | FRenderAssetInstanceView | static |
| Elements | FRenderAssetInstanceView | protected |
| FlushPendingRemoveComponents(FRemovedRenderAssetArray &RemovedRenderAssets) | FRenderAssetInstanceState | |
| FRefCountedObject() | FRefCountedObject | inline |
| FRefCountedObject(const FRefCountedObject &Rhs)=delete | FRefCountedObject | |
| FRenderAssetInstanceState(bool bForDynamicInstances) | FRenderAssetInstanceState | |
| FRenderAssetInstanceView() | FRenderAssetInstanceView | inline |
| FRenderAssetIterator | FRenderAssetInstanceState | friend |
| FRenderAssetLinkIterator | FRenderAssetInstanceState | friend |
| GetAllocatedSize() const | FRenderAssetInstanceState | |
| GetBounds4(int32 Bounds4Index) const | FRenderAssetInstanceView | inline |
| GetBoundsView() const | FRenderAssetInstanceView | inline |
| GetCompiledElements(const UStreamableRenderAsset *Asset) const | FRenderAssetInstanceView | inline |
| GetDistanceAndRange(const UPrimitiveComponent *Component, const FBoxSphereBounds &RenderAssetInstanceBounds, float &MinDistanceSq, float &MinRangeSq, float &MaxRangeSq) | FRenderAssetInstanceView | static |
| GetElementIterator(const UStreamableRenderAsset *InTexture) | FRenderAssetInstanceView | inline |
| GetElementIterator(const UStreamableRenderAsset *InTexture) const | FRenderAssetInstanceView | inline |
| GetMaxDrawDistSqWithLODParent(const FVector &Origin, const FVector &ParentOrigin, float ParentMinDrawDist, float ParentBoundingSphereRadius) | FRenderAssetInstanceView | static |
| GetMaxTexelFactor() const | FRenderAssetInstanceView | inline |
| GetRefCount() const | FRefCountedObject | inline |
| GetReferencedComponents(TArray< const UPrimitiveComponent * > &Components) const | FRenderAssetInstanceState | |
| GetRenderAssetIterator() const | FRenderAssetInstanceView | inline |
| HasAnyComponentWithForcedLOD() const | FRenderAssetInstanceView | inline |
| HasCompiledElements() const | FRenderAssetInstanceView | inline |
| HasComponent(int32 BoundIndex) const | FRenderAssetInstanceState | inline |
| HasComponentReferences(const UPrimitiveComponent *Component) const | FRenderAssetInstanceState | inline |
| HasComponentWithForcedLOD(const UStreamableRenderAsset *Asset) const | FRenderAssetInstanceView | inline |
| MaxTexelFactor | FRenderAssetInstanceView | protected |
| MoveBound(int32 SrcBoundIndex, int32 DstBoundIndex) | FRenderAssetInstanceState | |
| NumBounds() const | FRenderAssetInstanceState | inline |
| NumBounds4() const | FRenderAssetInstanceView | inline |
| OffsetBounds(const FVector &Offset) | FRenderAssetInstanceState | |
| operator=(const FRefCountedObject &Rhs)=delete | FRefCountedObject | |
| OutputToLog(const FBoxSphereBounds &Bounds, int32 BoundsIndex, const TArray< FBounds4 > &Bounds4, float TexelFactor, bool bForceLoad, float MaxNormalizedSize, float MaxNormalizedSize_VisibleOnly, const TCHAR *Prefix, const UPrimitiveComponent *Component=nullptr) | FRenderAssetInstanceView | static |
| PreAddComponent(const UPrimitiveComponent *Component, FStreamingTextureLevelContext &LevelContext, float MaxAllowedUIDensity, FPreAddComponentPayload &OutPayload) | FRenderAssetInstanceState | static |
| PreAddComponentIgnoreBounds(const UPrimitiveComponent *Component, FStreamingTextureLevelContext &LevelContext, FPreAddComponentIgnoreBoundsPayload &OutPayload) | FRenderAssetInstanceState | static |
| Release() const | FRefCountedObject | inline |
| RemoveComponent(const UPrimitiveComponent *Component, FRemovedRenderAssetArray *RemovedRenderAssets) | FRenderAssetInstanceState | |
| RemoveComponentReferences(const UPrimitiveComponent *Component) | FRenderAssetInstanceState | |
| RenderAssetMap | FRenderAssetInstanceView | protected |
| SwapData(FRenderAssetInstanceView *Lfs, FRenderAssetInstanceView *Rhs) | FRenderAssetInstanceView | static |
| TrimBounds() | FRenderAssetInstanceState | |
| UpdateBounds(const UPrimitiveComponent *Component) | FRenderAssetInstanceState | |
| UpdateBounds(int32 BoundIndex) | FRenderAssetInstanceState | |
| UpdateLastRenderTimeAndMaxDrawDistance(int32 BoundIndex) | FRenderAssetInstanceState | |
| ~FRefCountedObject() | FRefCountedObject | inlinevirtual |