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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <RenderingThread.h>
Static Public Member Functions | |
| static void | Submit (FRenderCommandList *RenderCommandList, FRenderCommandList *ParentCommandList=nullptr) |
| template<typename RenderCommandTag > | |
| static void | Enqueue (TUniqueFunction< void(FRHICommandListImmediate &)> &&Function) |
| template<typename RenderCommandTag > | |
| static void | Enqueue (FRenderCommandPipe *Pipe, FRenderCommandPipe::FCommandListFunction &&Function) |
| template<typename RenderCommandTag > | |
| static void | Enqueue (FRenderCommandPipe &Pipe, FRenderCommandPipe::FCommandListFunction &&Function) |
| template<typename RenderCommandTag > | |
| static void | Enqueue (FRenderCommandPipe *Pipe, FRenderCommandPipe::FEmptyFunction &&Function) |
| template<typename RenderCommandTag > | |
| static void | Enqueue (FRenderCommandPipe &Pipe, FRenderCommandPipe::FEmptyFunction &&Function) |
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Call to submit a command list into a parent command list or render command pipes. If the parent command list is null the recording instance is pulled from the currently bound render command list (set via FRecordScope). If both are null the commands are submitted to the global render command pipes.