UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRenderCommandDispatcher Class Reference

#include <RenderingThread.h>

Static Public Member Functions

static void Submit (FRenderCommandList *RenderCommandList, FRenderCommandList *ParentCommandList=nullptr)
 
template<typename RenderCommandTag >
static void Enqueue (TUniqueFunction< void(FRHICommandListImmediate &)> &&Function)
 
template<typename RenderCommandTag >
static void Enqueue (FRenderCommandPipe *Pipe, FRenderCommandPipe::FCommandListFunction &&Function)
 
template<typename RenderCommandTag >
static void Enqueue (FRenderCommandPipe &Pipe, FRenderCommandPipe::FCommandListFunction &&Function)
 
template<typename RenderCommandTag >
static void Enqueue (FRenderCommandPipe *Pipe, FRenderCommandPipe::FEmptyFunction &&Function)
 
template<typename RenderCommandTag >
static void Enqueue (FRenderCommandPipe &Pipe, FRenderCommandPipe::FEmptyFunction &&Function)
 

Member Function Documentation

◆ Enqueue() [1/5]

static void FRenderCommandDispatcher::Enqueue ( FRenderCommandPipe Pipe,
FRenderCommandPipe::FCommandListFunction &&  Function 
)
inlinestatic

◆ Enqueue() [2/5]

static void FRenderCommandDispatcher::Enqueue ( FRenderCommandPipe Pipe,
FRenderCommandPipe::FEmptyFunction &&  Function 
)
inlinestatic

◆ Enqueue() [3/5]

static void FRenderCommandDispatcher::Enqueue ( FRenderCommandPipe Pipe,
FRenderCommandPipe::FCommandListFunction &&  Function 
)
inlinestatic

◆ Enqueue() [4/5]

static void FRenderCommandDispatcher::Enqueue ( FRenderCommandPipe Pipe,
FRenderCommandPipe::FEmptyFunction &&  Function 
)
inlinestatic

◆ Enqueue() [5/5]

static void FRenderCommandDispatcher::Enqueue ( TUniqueFunction< void(FRHICommandListImmediate &)> &&  Function)
inlinestatic

◆ Submit()

static void FRenderCommandDispatcher::Submit ( FRenderCommandList RenderCommandList,
FRenderCommandList ParentCommandList = nullptr 
)
inlinestatic

Call to submit a command list into a parent command list or render command pipes. If the parent command list is null the recording instance is pulled from the currently bound render command list (set via FRecordScope). If both are null the commands are submitted to the global render command pipes.


The documentation for this class was generated from the following file: