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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <RepLayout.h>
Public Member Functions | |
| FRepChangedHistory () | |
| void | CountBytes (FArchive &Ar) const |
| bool | WasSent () const |
| void | Reset () |
Public Attributes | |
| FPacketIdRange | OutPacketIdRange |
| TArray< uint16 > | Changed |
| bool | Resend = false |
Represents a single changelist, tracking changed properties.
Properties are tracked via Relative Property Command Handles. Valid handles are 1-based, and 0 is reserved as a terminator.
Arrays are tracked as a special case inline, where the first entry is the number of array elements, followed by handles for each array element, and ending with their own 0 terminator.
Arrays may be nested by continually applying that pattern.
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inline |
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List of Property Command Handles that changed in this changelist.
| FPacketIdRange FRepChangedHistory::OutPacketIdRange |
Range of the Packets that this changelist was last sent with. Used to track acknowledgments.
Whether or not this Changelist should be resent due to a Nak.