UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRepLayoutCmd Class Reference

#include <RepLayout.h>

Public Attributes

FPropertyProperty
 
uint16 EndCmd
 
uint16 ElementSize
 
int32 Offset
 
int32 ShadowOffset
 
uint16 RelativeHandle
 
uint16 ParentIndex
 
uint32 CompatibleChecksum
 
ERepLayoutCmdType Type
 
ERepLayoutCmdFlags Flags
 

Detailed Description

Represents a single property, which could be either a Top Level Property, a Nested Struct Property, or an element in a Dynamic Array.

See also
FRepLayout

Member Data Documentation

◆ CompatibleChecksum

uint32 FRepLayoutCmd::CompatibleChecksum

Used to determine if property is still compatible

◆ ElementSize

uint16 FRepLayoutCmd::ElementSize

For arrays, element size of data.

◆ EndCmd

uint16 FRepLayoutCmd::EndCmd

For arrays, this is the cmd index to jump to, to skip this arrays inner elements.

◆ Flags

ERepLayoutCmdFlags FRepLayoutCmd::Flags

◆ Offset

int32 FRepLayoutCmd::Offset

Absolute offset of property in Object Memory.

◆ ParentIndex

uint16 FRepLayoutCmd::ParentIndex

Index into Parents.

◆ Property

FProperty* FRepLayoutCmd::Property

Pointer back to property, used for NetSerialize calls, etc.

◆ RelativeHandle

uint16 FRepLayoutCmd::RelativeHandle

Handle relative to start of array, or top list.

◆ ShadowOffset

int32 FRepLayoutCmd::ShadowOffset

Absolute offset of property in Shadow Memory.

◆ Type

ERepLayoutCmdType FRepLayoutCmd::Type

The documentation for this class was generated from the following file: