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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <RepLayout.h>
Represents a single property, which could be either a Top Level Property, a Nested Struct Property, or an element in a Dynamic Array.
| uint32 FRepLayoutCmd::CompatibleChecksum |
Used to determine if property is still compatible
| uint16 FRepLayoutCmd::ElementSize |
For arrays, element size of data.
| uint16 FRepLayoutCmd::EndCmd |
For arrays, this is the cmd index to jump to, to skip this arrays inner elements.
| ERepLayoutCmdFlags FRepLayoutCmd::Flags |
| int32 FRepLayoutCmd::Offset |
Absolute offset of property in Object Memory.
| uint16 FRepLayoutCmd::ParentIndex |
Index into Parents.
| FProperty* FRepLayoutCmd::Property |
Pointer back to property, used for NetSerialize calls, etc.
| uint16 FRepLayoutCmd::RelativeHandle |
Handle relative to start of array, or top list.
| int32 FRepLayoutCmd::ShadowOffset |
Absolute offset of property in Shadow Memory.
| ERepLayoutCmdType FRepLayoutCmd::Type |