UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FReplicationChangelistMgr Class Reference

#include <RepLayout.h>

+ Inheritance diagram for FReplicationChangelistMgr:

Public Member Functions

 ~FReplicationChangelistMgr ()
 
FRepChangelistStateGetRepChangelistState ()
 
const FRepChangelistStateGetRepChangelistState () const
 
void CountBytes (FArchive &Ar) const
 

Friends

class FRepLayout
 

Additional Inherited Members

- Protected Member Functions inherited from FNoncopyable
 FNoncopyable ()
 
 ~FNoncopyable ()
 

Detailed Description

FReplicationChangelistMgr manages a list of change lists for a particular replicated object that have occurred since the object started replicating Once the history is completely full, the very first changelist will then be merged with the next one (freeing a slot) This way we always have the entire history for join in progress players This information is then used by all connections, to share the compare work needed to determine what to send each connection Connections will send any changelist that is new since the last time the connection checked

Constructor & Destructor Documentation

◆ ~FReplicationChangelistMgr()

FReplicationChangelistMgr::~FReplicationChangelistMgr ( )

Member Function Documentation

◆ CountBytes()

void FReplicationChangelistMgr::CountBytes ( FArchive Ar) const

◆ GetRepChangelistState() [1/2]

FRepChangelistState * FReplicationChangelistMgr::GetRepChangelistState ( )
inline

◆ GetRepChangelistState() [2/2]

const FRepChangelistState * FReplicationChangelistMgr::GetRepChangelistState ( ) const
inline

Friends And Related Symbol Documentation

◆ FRepLayout

friend class FRepLayout
friend

The documentation for this class was generated from the following files: