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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FRuntimeAssetCacheModule:Public Member Functions | |
| virtual FRuntimeAssetCacheInterface & | GetRuntimeAssetCache () override |
| void | StartupModule () override |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual void | ShutdownModule () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
Static Public Member Functions | |
| static void | TickRuntimeAssetCache (UWorld *World, ELevelTick TickType, float DeltaSeconds) |
Class implementing RuntimeAssetCache module interface. This is split to solve circular dependency when building UHT.
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inlineoverridevirtual |
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inlineoverridevirtual |
Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
Reimplemented from IModuleInterface.
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inlinestatic |