UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSceneInstanceCullResult Class Reference

#include <SceneCullingRenderer.h>

Public Types

using FCellChunkDraws = TGPUWorkGroupLoadBalancer< FCellChunkDraw >
 
using FChunkCullViewGroupIds = TArray< uint32, SceneRenderingAllocator >
 

Public Attributes

FCellChunkDraws CellChunkDraws
 
FChunkCullViewGroupIds ChunkCullViewGroupIds
 
uint32 NumInstanceGroups = 0
 
int32 MaxOccludedChunkDraws = 0
 
uint32 NumAllocatedChunks = 0u
 
FSceneCullingRendererSceneCullingRenderer = nullptr
 
uint32 UncullableItemChunksOffset = 0
 
uint32 UncullableNumItemChunks = 0
 

Detailed Description

TODO: This should be moved to Nanite & the testing interface generalized to allow this.

Member Typedef Documentation

◆ FCellChunkDraws

◆ FChunkCullViewGroupIds

Member Data Documentation

◆ CellChunkDraws

FCellChunkDraws FSceneInstanceCullResult::CellChunkDraws

◆ ChunkCullViewGroupIds

FChunkCullViewGroupIds FSceneInstanceCullResult::ChunkCullViewGroupIds

◆ MaxOccludedChunkDraws

int32 FSceneInstanceCullResult::MaxOccludedChunkDraws = 0

◆ NumAllocatedChunks

uint32 FSceneInstanceCullResult::NumAllocatedChunks = 0u

◆ NumInstanceGroups

uint32 FSceneInstanceCullResult::NumInstanceGroups = 0

◆ SceneCullingRenderer

FSceneCullingRenderer* FSceneInstanceCullResult::SceneCullingRenderer = nullptr

◆ UncullableItemChunksOffset

uint32 FSceneInstanceCullResult::UncullableItemChunksOffset = 0

◆ UncullableNumItemChunks

uint32 FSceneInstanceCullResult::UncullableNumItemChunks = 0

The documentation for this class was generated from the following file: