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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneCullingRenderer.h>
Public Types | |
| using | FCellChunkDraws = TGPUWorkGroupLoadBalancer< FCellChunkDraw > |
| using | FChunkCullViewGroupIds = TArray< uint32, SceneRenderingAllocator > |
Public Attributes | |
| FCellChunkDraws | CellChunkDraws |
| FChunkCullViewGroupIds | ChunkCullViewGroupIds |
| uint32 | NumInstanceGroups = 0 |
| int32 | MaxOccludedChunkDraws = 0 |
| uint32 | NumAllocatedChunks = 0u |
| FSceneCullingRenderer * | SceneCullingRenderer = nullptr |
| uint32 | UncullableItemChunksOffset = 0 |
| uint32 | UncullableNumItemChunks = 0 |
TODO: This should be moved to Nanite & the testing interface generalized to allow this.
| FCellChunkDraws FSceneInstanceCullResult::CellChunkDraws |
| FChunkCullViewGroupIds FSceneInstanceCullResult::ChunkCullViewGroupIds |
| int32 FSceneInstanceCullResult::MaxOccludedChunkDraws = 0 |
| uint32 FSceneInstanceCullResult::NumAllocatedChunks = 0u |
| uint32 FSceneInstanceCullResult::NumInstanceGroups = 0 |
| FSceneCullingRenderer* FSceneInstanceCullResult::SceneCullingRenderer = nullptr |
| uint32 FSceneInstanceCullResult::UncullableItemChunksOffset = 0 |
| uint32 FSceneInstanceCullResult::UncullableNumItemChunks = 0 |