UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSceneUniformBufferTypeRegistry Class Reference

#include <SceneUniformBuffer.h>

Classes

class  FImpl
 
struct  FMemberInfo
 

Public Types

using FMemberId = int
 

Static Public Member Functions

static RENDERER_API FMemberId RegisterMember (const TCHAR *Name, const FShaderParametersMetadata &StructMetadata, FShaderParameterStructConstructor DefaultValueConstructor)
 

Detailed Description

Collects scene UB members during static initialization, and uses these to construct the buffer layout during Main.

Member Typedef Documentation

◆ FMemberId

Member Function Documentation

◆ RegisterMember()

FSceneUniformBuffer::FMemberId FSceneUniformBufferTypeRegistry::RegisterMember ( const TCHAR Name,
const FShaderParametersMetadata StructMetadata,
FShaderParameterStructConstructor  DefaultValueConstructor 
)
static

The documentation for this class was generated from the following files: