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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneUniformBuffer.h>
Classes | |
| class | FImpl |
| struct | FMemberInfo |
Public Types | |
| using | FMemberId = int |
Static Public Member Functions | |
| static RENDERER_API FMemberId | RegisterMember (const TCHAR *Name, const FShaderParametersMetadata &StructMetadata, FShaderParameterStructConstructor DefaultValueConstructor) |
Collects scene UB members during static initialization, and uses these to construct the buffer layout during Main.
| using FSceneUniformBufferTypeRegistry::FMemberId = int |
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static |