| AsShared() | TSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe > | inline |
| AsShared() const | TSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe > | inline |
| AsSharedSubobject(SubobjectType *SubobjectPtr) const | TSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe > | inline |
| AsWeak() | TSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe > | inline |
| AsWeak() const | TSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe > | inline |
| AsWeakSubobject(SubobjectType *SubobjectPtr) const | TSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe > | inline |
| BeginRenderViewFamily(FSceneViewFamily &InViewFamily) | ISceneViewExtension | inlinevirtual |
| DoesSharedInstanceExist() const | TSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe > | inline |
| EPostProcessingPass enum name | ISceneViewExtension | |
| FSceneViewExtensionBase(const FAutoRegister &) | FSceneViewExtensionBase | |
| GetFlags() const | ISceneViewExtension | inlinevirtual |
| GetPriority() const | ISceneViewExtension | inlinevirtual |
| IsActiveThisFrame(const FSceneViewExtensionContext &Context) const override final | FSceneViewExtensionBase | virtual |
| IsActiveThisFrame_Internal(const FSceneViewExtensionContext &Context) const | ISceneViewExtension | inlineprotectedvirtual |
| IsActiveThisFrameFunctions | FSceneViewExtensionBase | |
| operator=(TSharedFromThis const &) | TSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe > | inlineprotected |
| PostCreateSceneRenderer(const FSceneViewFamily &InViewFamily, ISceneRenderer *Renderer) | ISceneViewExtension | inlinevirtual |
| PostRenderBasePassDeferred_RenderThread(FRDGBuilder &GraphBuilder, FSceneView &InView, const FRenderTargetBindingSlots &RenderTargets, TRDGUniformBufferRef< FSceneTextureUniformParameters > SceneTextures) | ISceneViewExtension | inlinevirtual |
| PostRenderBasePassMobile_RenderThread(FRHICommandList &RHICmdList, FSceneView &InView) | ISceneViewExtension | inlinevirtual |
| PostRenderView_RenderThread(FRDGBuilder &GraphBuilder, FSceneView &InView) | ISceneViewExtension | inlinevirtual |
| PostRenderViewFamily_RenderThread(FRDGBuilder &GraphBuilder, FSceneViewFamily &InViewFamily) | ISceneViewExtension | inlinevirtual |
| PostTLASBuild_RenderThread(FRDGBuilder &GraphBuilder, FSceneView &InView) | ISceneViewExtension | inlinevirtual |
| PreInitViews_RenderThread(FRDGBuilder &GraphBuilder) | ISceneViewExtension | inlinevirtual |
| PrePostProcessPass_RenderThread(FRDGBuilder &GraphBuilder, const FSceneView &InView, const FPostProcessingInputs &Inputs) | ISceneViewExtension | inlinevirtual |
| PrePostProcessPassMobile_RenderThread(FRDGBuilder &GraphBuilder, const FSceneView &InView, const FMobilePostProcessingInputs &Inputs) | ISceneViewExtension | inlinevirtual |
| PreRenderBasePass_RenderThread(FRDGBuilder &GraphBuilder, bool bDepthBufferIsPopulated) | ISceneViewExtension | inlinevirtual |
| PreRenderView_RenderThread(FRDGBuilder &GraphBuilder, FSceneView &InView) | ISceneViewExtension | inlinevirtual |
| PreRenderViewFamily_RenderThread(FRDGBuilder &GraphBuilder, FSceneViewFamily &InViewFamily) | ISceneViewExtension | inlinevirtual |
| SetupView(FSceneViewFamily &InViewFamily, FSceneView &InView) | ISceneViewExtension | inlinevirtual |
| SetupViewFamily(FSceneViewFamily &InViewFamily) | ISceneViewExtension | inlinevirtual |
| SetupViewPoint(APlayerController *Player, FMinimalViewInfo &InViewInfo) | ISceneViewExtension | inlinevirtual |
| SetupViewProjectionMatrix(FSceneViewProjectionData &InOutProjectionData) | ISceneViewExtension | inlinevirtual |
| SharedThis(OtherType *ThisPtr) | TSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe > | inlineprotectedstatic |
| SharedThis(const OtherType *ThisPtr) | TSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe > | inlineprotectedstatic |
| SubscribeToPostProcessingPass(EPostProcessingPass Pass, const FSceneView &InView, FPostProcessingPassDelegateArray &InOutPassCallbacks, bool bIsPassEnabled) | ISceneViewExtension | inlinevirtual |
| SubscribeToPostProcessingPass(EPostProcessingPass Pass, FPostProcessingPassDelegateArray &InOutPassCallbacks, bool bIsPassEnabled) | ISceneViewExtension | inlinevirtual |
| TSharedFromThis() | TSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe > | inlineprotected |
| TSharedFromThis(TSharedFromThis const &) | TSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe > | inlineprotected |
| UpdateWeakReferenceInternal(TSharedPtr< SharedPtrType, SharedPtrMode > const *InSharedPtr, OtherType *InObject) const | TSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe > | inline |
| UpdateWeakReferenceInternal(TSharedRef< SharedRefType, SharedPtrMode > const *InSharedRef, OtherType *InObject) const | TSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe > | inline |
| ~FSceneViewExtensionBase() | FSceneViewExtensionBase | virtual |
| ~TSharedFromThis() | TSharedFromThis< FSceneViewExtensionBase, ESPMode::ThreadSafe > | inlineprotected |