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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MallocCallstackHandler.h>
Public Member Functions | |
| FScopeDisableMallocCallstackHandler () | |
| ~FScopeDisableMallocCallstackHandler () | |
Disables the callstack handler for the current thread Need to do this as we might allocate memory for the allocators tracking data, that can't be tracked!
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inline |
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inline |