UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FScopedAllowExistingChannelIndex Class Reference

Public Member Functions

 FScopedAllowExistingChannelIndex (FScopedAllowExistingChannelIndex &&)=delete
 
 FScopedAllowExistingChannelIndex (const FScopedAllowExistingChannelIndex &)=delete
 
FScopedAllowExistingChannelIndexoperator= (const FScopedAllowExistingChannelIndex &)=delete
 
FScopedAllowExistingChannelIndexoperator= (FScopedAllowExistingChannelIndex &&)=delete
 
 FScopedAllowExistingChannelIndex (UNetConnection *InConnection)
 
 ~FScopedAllowExistingChannelIndex ()
 

Constructor & Destructor Documentation

◆ FScopedAllowExistingChannelIndex() [1/3]

FScopedAllowExistingChannelIndex::FScopedAllowExistingChannelIndex ( FScopedAllowExistingChannelIndex &&  )
delete

◆ FScopedAllowExistingChannelIndex() [2/3]

FScopedAllowExistingChannelIndex::FScopedAllowExistingChannelIndex ( const FScopedAllowExistingChannelIndex )
delete

◆ FScopedAllowExistingChannelIndex() [3/3]

FScopedAllowExistingChannelIndex::FScopedAllowExistingChannelIndex ( UNetConnection InConnection)
inline

◆ ~FScopedAllowExistingChannelIndex()

FScopedAllowExistingChannelIndex::~FScopedAllowExistingChannelIndex ( )
inline

Member Function Documentation

◆ operator=() [1/2]

FScopedAllowExistingChannelIndex & FScopedAllowExistingChannelIndex::operator= ( const FScopedAllowExistingChannelIndex )
delete

◆ operator=() [2/2]

FScopedAllowExistingChannelIndex & FScopedAllowExistingChannelIndex::operator= ( FScopedAllowExistingChannelIndex &&  )
delete

The documentation for this class was generated from the following file: